Guide for using Reload features - DeeCaaD/CrackShotPlus_V2 GitHub Wiki
Reload:
Custom_Pre_Reload_Sound: <String>-<Double>-<Double>,<etc.>
Custom_Reload_Sound: <String>-<Double>-<Double>,<etc.>
Custom_Reload_Complete_Sound: <String>-<Double>-<Double>,<etc.>
Reload_Run_Command: <String>,<String>,<etc.>
Reload_Complete_Run_Command: <String>,<String>,<etc.>
Reload_All_Similar_Weapons_In_Inventory: <Boolean>
Visual_Reload:
Default_Visual_Reload: <String>
Visual_Reload: <String>
Plays custom sound at player's location.
Note: <Sound>,<Volume>,<Pitch>
Plays custom sound at player's location.
Note: <Sound>,<Volume>,<Pitch>
Plays custom sound at player's location.
Note: <Sound>,<Volume>,<Pitch>
Make reloader or console run command when reloading
Note: Start command with #P# (reloader) or #C# (console).
Note:
-
#PLAYER#
is replaced to shooter's name. -
#WEAPON#
is replaced to weapon's name which is reloading.
Make reloader or console run command when reload completes
Note: Start command with #P# (reloader) or #C# (console).
Note:
-
#PLAYER#
is replaced to shooter's name. -
#WEAPON#
is replaced to weapon's name which completed reload.
If true
then all weapons which have same weapon title will be reloaded when completing reload. Basically this node just copies weapon name to other weapons in inventory which have same weapon title.
Note: Does not support extended clip attachments and ammo item consuming!
New GUI system requested and paid by ultrapunisher97. Server ip: mcaim.com
This video shows how skin, trail and visual reload changing works. It also shows how to attach and detach attachments. Also it shows how to remove ammo from weapon. https://youtu.be/guSflC7MX4w
-
Default_Visual_Reload
- Determines weapon's default visual reload.
- Note: Visual Reload names are chosen inside visualreload folder.
-
Visual_Reload
- Determines weapon's visual reload(s).
VisualReload:
Left_Color: <String>
Right_Color: <String>
Symbol: <String>
Symbol_Amount: <Integer>
Reload_Message:
Action_Bar: <String>
Title: <String>
Subtitle: <String>
Exp: <Boolean>
Exp_Level: <Boolean>
Boss_Bar:
Progress: <Boolean>
Title: <String>
Settings:
Color: <String>
Style: <String>
Reload_Complete_Message:
Action_Bar: <String>
Title: <String>
Subtitle: <String>
Boss_Bar:
Title: <String>
Settings:
Time: <Integer>
Color: <String>
Style: <String>
Item:
Item_Type: <String>:<BYTE>
Item_Name: <String>
Item_Lore:
- <String>
- <etc.>
Item_Durability: <Integer>
Custom_Model_Data: <Integer>
This were an example of things which weapon can have using visual reload.
Left_Color
, Right_Color
, Symbol
, Symbol_Amount
are necessary for Action_Bar
, Title
, Subtitle
and Boss_Bar.Title
.
Note:
-
If
Exp
is true then visual reload will be showen in exp progress bar -
If
Exp_Level
is true then visual reload will be showen as levels above exp progress bar -
If
Boss_Bar.Progress
is true then visual reload will be showen in boss bar progress bar -
Boss_Bar Settings
- Time (in reload complete)
- Time in ticks how long bossbar stays.
- Note: Recommended to have maxium of
60
ticks.
-
Color
can be one of theseBLUE
,GREEN
,PINK
,PURPLE
,RED
,WHITE
orYELLOW
. -
Style
can be one of these.-
SEGMENTED_10
- Splits the boss bar into 10 segments
-
SEGMENTED_12
- Splits the boss bar into 12 segments
-
SEGMENTED_20
- Splits the boss bar into 20 segments
-
SEGMENTED_6
- Splits the boss bar into 6 segments
-
SOLID
- Makes the boss bar solid (no segments)
-
- Time (in reload complete)
Note these in Reload_Message
(s):
-
#WEAPON#
is replaced to weapon's name. -
#BAR#
is replaced to your chosenSymbol
,Symbol_Amount
, etc. -
#TIME#
is replaced to time left in reloading.
Note this in Reload_Complete_Message
:
-
#WEAPON#
is replaced to weapon's name.
Example where everything is used:
Random:
Left_Color: "&7"
Right_Color: "&c"
Symbol: "░"
Symbol_Amount: 7
Reload_Message:
Action_Bar: "&7Reloading... #BAR# &7#TIME#s"
Title: "&7Reloading... #BAR# &7#TIME#s"
Subtitle: "&7Reloading... #BAR# &7#TIME#s"
Exp: true
Exp_Level: true
Boss_Bar:
Progress: true
Title: "&7Reloading... #BAR# &7#TIME#s"
Settings:
Color: "RED"
Style: "SEGMENTED_20"
Reload_Complete_Message:
Action_Bar: "&7Reload completed&c!"
Title: "&7Reload completed&c!"
Subtitle: "&7Reload completed&c!"
Boss_Bar:
Title: "&7Reload completed&c!"
Settings:
Time: 20
Color: "WHITE"
Style: "SEGMENTED_20"
Item:
Item_Type: "SHEARS"
Item_Name: "&7Rel&coad"
Item_Lore:
- "&7Stats&c:"
- "&c- &7Reload colors &c- &7this &7and &cthis"