04 ‐ Console commands - DaymareOn/hdtSMP64 GitHub Wiki
smp
Prints some basic information about the number of tracked and active objects.
smp on, smp off
Starts/pauses the physics calculus.
smp reset
Reloads the configs.xml file, attempts to reload all meshes and reset the whole HDT-SMP system.
smp dumptree
Dumps the entire node tree of the current targeted NPC to the log file.
smp detail
Shows extended details of all tracked actors, including active and inactive armors and head parts.
The state of each actor is given, it is among these values:
- Not in scene: the default state
- Is player character: self-explaining, isn’t it? The physics is calculated.
- Unseen by player: requires the actor to have physics, the actor is obstructed from the view of the PC: the physics isn’t calculated.
- Is near player: requires the actor to have physics, the physics is calculated.
- Deactivated for performance: requires the actor to have physics. The actors are ordered depending on their distance from the camera and their angle with the camera axis; a number, depending on the performance configuration, of the first actors in this list are calculated, the others are deactivated for performance.
smp list
Shows a more concise list of tracked actors.
smp QueryOverride
Prints DynamicHDT existing override data: for each actor, the original file and the overriding file.