Villages - DavideBlade/Clash-of-Minecrafters GitHub Wiki

The players' villages (created with the /island command) are represented by islands generated in the "Villages" world.

World of islands

The "Villages" world is an empty, automatically generated world that does not need any world manager. The players' villages are placed all over the world from x = z = 30,000,000 to x = z = -30,000,000. Between villages there is a fixed distance of 256 blocks where nothing can be built (unless you have permission). For better fairness among players, only plains biome will exist in this world.

World rules:

Rules Value
doDaylightCycle true
doMobSpawning false
keepInventory false
mobGriefing false
doMobLoot false
showDeathMessages false
Difficulty Peaceful
Auto save true

In the "Villages" world, animal spawn is not allowed (not even through the /summon command).

Functionality

Buildings, such as the archer's tower or extractors, purchased in the store (/upgrade) with gems, gold or elixirs may be placed in villages. Unless permissions given, placing or removing blocks by hand is not allowed. However, in your own village, you may use armor stands, item frames, chests, carts, etc. as long as they are already present at the time of creation (must be within the schematic). The maximum size of each village is based on the expansions specified in config.yml and the size of the schematic.

Players can teleport to their own village with the /island command and can move the spawn with the /island setspawn command.

The villages of players with a clan can be attacked during the clan war. When this happens, a guardian is spawned at the island spawn, and if the attacked player has purchased an archer's tower, an archer is spawned at the center and highest point of the archer's tower: they will defend the village from the enemy player. Read more about wars, attacks, and guardians here.

Villages are buildings and as such they are stored as schematic. More information on the dedicated page.

Anti-grief

Players without permission cannot interact with other players' villages in any way. Consequently, they cannot destroy item frames, open chests, fill buckets, remove or place blocks, shoot arrows to activate buttons, etc. Additionally, to prevent griefing, pistons that interact with blocks are disabled in the world of villages. It is still possible to use them, as long as they do not move any blocks. PvP in the world is enabled (necessary to fight troops) but players cannot fight each other. If a potion is thrown, players are not affected.