damage_sensor - DauntlessStudio/Bedrock-Developments GitHub Wiki
Adds a damage_sensor to an entity. Has additional arguments for adding to the beginning or end of the sensor array. If the --damage_sensor
argument is not provided, Notepad will open and the contents will be used as the argument when the file is saved and Notepad is closed.
Usage: bed entity sensor [options]
Options:
-d, --damage_sensor [damage sensor] the damage sensor as a json object {"cause": "all", "deals_damage": false}
-t, --type <family type...> filter entities by family type
-f, --file [file] the entity files that should be modified (preset: "**/*.json")
-s, --start adds the new sensor to the start of the array, rather than the end
-h, --help display help for command
Missing examples.