xDEPRECATED: Importing Static Meshes with Blender - DarklightGames/DarkestHour GitHub Wiki
This tutorial is deprecated. See Importing Static Meshes from Blender instead.
This guide will step you through the process of importing models as static meshes from Blender into Darkest Hour.
Prerequisites
- Blender 2.79 or 2.80
io_export_ase
add-on
Install The only model format supported for importing into the engine is ASCII Scene Export (*.ase), a now defunct Autodesk middleware format. Naturally, there's no native support for this format in Blender. Luckily, we maintain an add-on for Blender that allows us to export meshes to ASE format.
Install Instructions
- Download a release of the io_export_ase plugin for the appropriate Blender version you are using.
- Open Blender.
- Navigate to
Edit > Preferences
. - Select
Add-ons
- Select
Install...
- Select the archive (eg.
io_export_ase-2.80.zip
) you downloaded earlier. - Select
Install Add-on From File...
- Search for "
ASE
" in the Add-on search box. - Select the checkbox for the entry
Import-Export: ASCII Scene Export (*.ase)
to enable the add-on. - Save your preferences (Blender 2.80 automatically saves your preferences).
- To verify that the add-on is installed, navigate to
File > Export
. There should be a new entry,ASCII Scene Export (.ase)
.
Export Instructions
To successfully export a mesh to the ASE format, it must meet a few requirements.
- The mesh must be UV unwrapped.
- The mesh must have at least one material applied.
Smoothing Groups
Smoothing groups are defined by linked faces separated by sharp edges.
As a general rule, create the low-poly export mesh with an Edge Split modifier with only Sharp Edges
checked. Do not apply the modifier before exporting.
- Select the mesh object you wish to export.
- Navigate to
File > Export > ASCII Scene Export (.ase)
- Under
Note that the