Creating Vehicle Interface Art - DarklightGames/DarkestHour GitHub Wiki
When creating new vehicles, it's important as a final step to create the interface art for the vehicle.
This comprises of two major elements:
- The "clock" (top-down) images used for displaying the health of the vehicle and the rotation of the turret
- The "profile" image on the vehicle selection screen
This guide will show you how to take an existing vehicle from the game to create and implement interface art that is consistent with the style used throughout the game.
This method will use a pre-built Blender file to aid in the creation of these assets.
Prerequisites
- You must have completed the Development Environment Installation
- You must have umodel installed
- You must have Blender 2.8 installed
- You must have the blender3d_import_psk_psa addon installed for Blender