Moves - DanielOlivaw/pokecrystal16 GitHub Wiki
Changed Moves
Moves have generally been updated to the latest version from the main series, e.g. Leech Life has 80 power and 10 PP.
Cut has been changed to have 70 power and deal double damage to grass-type Pokémon.
Original Moves
Name | Type | Category | Power | Accuracy | PP | Effect |
---|---|---|---|---|---|---|
Bouncy Tail | Fairy | Physical | 60 | 90 | 10 | Bashes the foe with the user's bouncy tail. Forces the foe to switch out, or ends a wild battle. |
Cultivate | Grass | Status | - | - | 5 | The user grows and equips a random berry. |
Data Pulse | Normal | Special | 60 | 100 | 10 | Blasts the foe with an overwhelming burst of random data. If the user's special attack is boosted above the base level, this move always confuses the foe. |
Drowsy Wrath | Normal | Physical | 100 | 95 | 5 | Awakens and attacks in a grumpy rage. Can be used even if the user is sleeping. |
Dynamo Rush | Electric | Physical | 70 | 90 | 10 | Rushes the foe with electric speed. If the user's speed is boosted above the base level, this move always paralyzes the foe. |
Eerie Chime | Fairy | Special | 40 | 100 | 15 | Rings a bell that leaves a haunting echo. Doubles in power each time it hits in succession. |
Fey Fury | Fairy | Physical | 25 | 90 | 10 | Pounds the foe with indignant fury. Hits 2-5 times in a row. |
Flare Up | Fire | Status | - | - | 15 | Stokes the user's flames into an inferno. Sharply raises the user's special attack. |
Guile Fang | Fairy | Physical | 65 | 100 | 15 | Bites down when the foe least expects. If the foe's attack is lowered below the base level, this move always confuses the foe. |
Jaw Clamp | Steel | Physical | 35 | 85 | 15 | Clamps down with steel jaws. Traps and damages the target for 2-5 turns. |
Magnet Grip | Electric | Special | 80 | 100 | 20 | Imprisons the foe in a strong magnetic field. Prevents the foe from fleeing or switching out. |
Misty Ambush | Fairy | Physical | 110 | 70 | 10 | Creeps through fog to strike the foe. Always hits in misty weather. Has 50% accuracy in harsh sunlight. Has a 10% chance to make the foe flinch. |
Nail Down | Ghost | Physical | 35 | 85 | 10 | Pins the foe with a cursed nail. Traps and damages the target for 2-5 turns and lowers their speed. |
Serene Bell | Normal | Status | - | 100 | 30 | Rings a calming chime that erases all worries. Eliminates all stat changes among battlers. |
Shatter Claw | Ice | Physical | 85 | 100 | 10 | Strikes with claws that can shatter blocks of ice. Deals double damage to frozen foes. |
Shield Bash | Steel | Physical | 80 | 100 | 10 | Slams the foe with a hard shield. Uses the user's defense instead of its attack to calculate damage. |
Time Travel | Psychic | Special | 120 | 100 | 5 | Sends the user into the future to deliver a devastating attack. The user vanishes on the first turn. On the second turn, they reappear and attack. |
Uproot | Grass | Physical | 90 | 100 | 15 | The user uproots itself to tackle the foe. If the user has used Ingrain, the effect ends and their speed is sharply raised. |
Weathervane | Normal | Status | - | - | 20 | Changes the user's type to match the current weather. |
Wild Rage | Ice | Status | - | - | 20 | Drives the user into a berserker fury. Raises the user's attack and speed. |
Wind Ride | Flying | Physical | 50 | 100 | 20 | The user rides a gust of wind to tackle the foe. Raises the user's speed. |
Renamed Moves
Some moves have been renamed to match later games in the series, e.g. Vicegrip has been renamed to Vise Grip.
Some moves from later generations, listed below, have been renamed to fit within the character limit for move names in Crystal.
Official Name | Shortened Name |
---|---|
Water Shuriken | AquaShuriken |
Disarming Voice | Charm Voice |
Baby-Doll Eyes | Cutesy Eyes |
Dazzling Gleam | Dazzle Gleam |
Diamond Storm | Diamondstorm |
Dragon Energy | Drago Energy |
Dragon Hammer | Dragonhammer |
Draining Kiss | Drain Kiss |
Dual Wingbeat | Dual Wing |
Eerie Impulse | Eerie Pulse |
First Impression | First Impact |
Freezing Glare | Freeze Glare |
High Horsepower | Horsepower |
Misty Explosion | Misty Burst |
Misty Terrain | Misty Field |
Mystical Fire | Mystic Fire |
Parabolic Charge | Paracharge |
Petal Blizzard | Petal Storm |
Phantom Force | PhantomForce |
Power-Up Punch | Power Punch |
Psychic Fangs | Psychic Fang |
Headlong Rush | Quake Rush |
Scorching Sands | Scorch Sand |
Shell Side Arm | Shell Cannon |
Skitter Smack | Skittersmack |
Spirit Shackle | Spirit Arrow |
Meteor Assault | Star Assault |
Precipice Blades | Terra Blades |
Thunderous Kick | Thunder Kick |
Crafty Shield | Trick Shield |
Triple Arrows | Triple Arrow |
Strange Steam | Wonder Steam |