Platform: ActionController - Dani-error/velar GitHub Wiki
NPCActionController
is a flag-based interface responsible for managing behavior-specific features of an NPC, like how far it can spawn, whether its position should sync on spawn, and more.
It extends NPCFlaggedObject
, meaning its logic is built using configurable flags.
It can be created using its Builder
, following a standard NPCFlaggedBuilder
style.
The builder follows this pattern:
.actionController {
it.flag(NPCActionController.SPAWN_DISTANCE, 20)
}
Or multiple flags at once:
.actionController {
it.flags(
NPCActionController.SPAWN_DISTANCE to 20,
NPCActionController.AUTO_SYNC_POSITION_ON_SPAWN to false
)
}
Method | Description |
---|---|
flag(flag: NPCFlag<T>, value: T?) |
Set a single flag. |
flags(vararg pairs: Pair<NPCFlag<*>, Any?>) |
Set multiple flags at once. |
Flag Name | Description | Default Value |
---|---|---|
AUTO_SYNC_POSITION_ON_SPAWN |
Whether the NPC should automatically sync its position when it's spawned. | true |
SPAWN_DISTANCE |
Distance (in blocks) from the player at which the NPC can spawn. Must be ≥ 0 . |
50 |
TAB_REMOVAL_TICKS |
Ticks after which the tab entry is removed after spawning (useful for spoofed tab entries). Must be ≥ 0 . |
30 |
IMITATE_DISTANCE |
Maximum distance for imitation logic (e.g., mimicking a player). Must be ≥ 0 . |
20 |
Learn how to create your own flags.