Particles Effect - Damnae/storybrew GitHub Wiki

Minimal configuration

The Particles effect needs a sprite to use to draw its particles. For this you have to configure its Path field.

Configurable fields

Path

The image to use for particles.

StartTime / EndTime

The period of time during which the particles will be visible. If they are equal, particles will be visible during the mapped section.

ParticleCount

How many particles are visible at the same time.

Scale

Changes the size of the particles.

Rotation

Rotates the particles relative to their direction. (In degrees)

Origin

The origin of the particles.

Color

The color of the particles.

ColorVariance

Randomizes the saturation and brightness of the particle color, per particle. 0 means no variance, 1 means fully random saturation and brightness.

Additive

Whether the particles should use Additive mode.

SpawnOrigin

The point from which particles start.

SpawnSpread

How many osupixels particles can spawn from SpawnOrigin.

Angle

The angle in degrees along which particles move, where 0 is to the right, 90 is up, 180 is left and 270 is down.

AngleSpread

How many degrees are randomly added around Angle, per particle.

Speed

The speed of particles, in osupixels.

Lifetime

How long particles last after appearing.

Easing

Applies an easing to the movement of particles.