Particles Effect - Damnae/storybrew GitHub Wiki
Minimal configuration
The Particles effect needs a sprite to use to draw its particles. For this you have to configure its Path
field.
Configurable fields
Path
The image to use for particles.
StartTime / EndTime
The period of time during which the particles will be visible. If they are equal, particles will be visible during the mapped section.
ParticleCount
How many particles are visible at the same time.
Scale
Changes the size of the particles.
Rotation
Rotates the particles relative to their direction. (In degrees)
Origin
The origin of the particles.
Color
The color of the particles.
ColorVariance
Randomizes the saturation and brightness of the particle color, per particle. 0 means no variance, 1 means fully random saturation and brightness.
Additive
Whether the particles should use Additive mode.
SpawnOrigin
The point from which particles start.
SpawnSpread
How many osupixels particles can spawn from SpawnOrigin.
Angle
The angle in degrees along which particles move, where 0 is to the right, 90 is up, 180 is left and 270 is down.
AngleSpread
How many degrees are randomly added around Angle, per particle.
Speed
The speed of particles, in osupixels.
Lifetime
How long particles last after appearing.
Easing
Applies an easing to the movement of particles.