HitObjectHighlight Effect - Damnae/storybrew GitHub Wiki
Minimal configuration
The HitObjectHighlight effect needs a sprite to use to draw its highlight. For this you have to configure its SpritePath
field.
Configurable fields
StartTime / EndTime
The period of time during which the hitobjects will be highlighted. If both are 0, all hitobjects will be highlighted.
BeatDivisor
How often highlights will be moved when following a slider's body. For example, 1 will move them every beat, 2 will move them every half beat, 4 will move them every fourth of a beat, etc.
FadeDuration
How long highlights will last past their hitobject's end time.
SpritePath
The image to use for highlights.
SpriteScale
Change the size of highlights multiplicatively.