Configuration - DakotaPride/create-garnished-forge GitHub Wiki

Client Config

Allow Lucky Pling Sound Event

Controls whether or not the note block pling sound will play after defeating a mob with a hatchet while inflicted with the luck status effect.

Defaults to true.

Almond Extract

The vision range though almond extract will be multiplied by this factor.

Defaults to 1.0.

Beetroot Juice

The vision range though beetroot juice will be multiplied by this factor.

Defaults to 1.0.

Birch Syrup

The vision range though birch syrup will be multiplied by this factor.

Defaults to 1.0.

Mushroom Slop

The vision range though mushroom slop will be multiplied by this factor.

Defaults to 1.0.

Peanut Butter

The vision range though peanut butter will be multiplied by this factor.

Defaults to 1.0.

Royal Cider

The vision range though royal cider will be multiplied by this factor.

Defaults to 1.0.

Server Config

Block / Allow For Renewable Birch Sap

Controls whether or not Birch Sap can be generated over time from a Sappy Birch Log.

Defaults to true.

Block / Allow Sap Fluid Extraction

Controls whether or not Birch Sap can be extracted from Sappy Birch Logs with fluid pipes.

Defaults to true.

Block / Elven Sweet Berry Bush Particles

Controls whether or not particles are generated by Elven Sweet Berry Bushes.

Defaults to true

Block / Require Logs For Sap Generation

Controls whether or not Sappy Birch Logs require Birch Logs above and below the block to generate Birch Sap.

Defaults to false.

Block / Sap Fluid Extraction Amount

The amount of Birch Sap extracted from Sappy Birch Logs assuming that fluid extraction is allowed.

Defaults to 250.

Entity / Elven Sweet Berry Bush Prick Damage Amount

Controls the amount of damage taken from walking within an Elven Sweet Berry Bush.

Defaults to 0.5.

Entity / Enable Elder Guardian Conversion

Allows for Guardians to be haunted into Elder Guardians.

Defaults to false.

Entity / Enable Mooshroom Conversion

Allows for Cows to be haunted into Mooshrooms.

Defaults to true.

Entity / Enable Nut Allergy

Controls whether or not you can experience a Nut Allergy when submerged in the proper fluid.

Defaults to true.

Entity / Nut Allergy Damage Amount

Controls the amount of damage taken from eating a nut-based food whilst under the effects of a Nut Allergy.

Defaults to 2.0.

Entity / Provide Special Effects From Biome

Controls whether or not you get status effects from eating foods by being within a certain biome.

Defaults to true.

Item / Tame Upon Flapjack Advancement

Whether or not a parrot will be tamed upon achieving the 'Rest in Peace Birb' advancement.

Defaults to true.

Hatchet / SUPPORTED MOB OR MOB GROUP

Any and every drop that can be obtained through the hatchet is configurable here in their own categories.

Hatchet / Allow Drops From Baby Mobs

Allows additional or unique drops to also be obtained through baby variant mobs. (how DARE you)

Defaults to true.

Hatchet / Disable Global Hatchet Drops

Disables special drops provided by hatchets from groups of mobs.

Defaults to false.

Hatchet / Disable Hatchet Drops

Disables special drops provided by hatchets.

Defaults to false.

Hatchet / Max Pressurised Hatchet Actions

Amount of free Pressurised Hatchet actions provided by one filled Copper Backtank. Set to 0 makes Pressurised Hatchets unbreakable.

Defaults to 2000.

Stone Generation / Allow Asurine Fluid Interaction

Controls whether or not Asurine can be generated via Lava Source + Flowing Royal Cider. If set to false, it will simply generate Crying Obsidian as if both fluids were flowing.

Defaults to false.

Stone Generation / Allow Crimsite Fluid Interaction

Controls whether or not Crimsite can be generated via Lava Source + Flowing Birch Syrup. If set to false, it will simply generate Porphyry as if both fluids were flowing.

Defaults to false.

Stone Generation / Allow Dripstone Fluid Interaction

Controls whether or not Dripstone is the fluid interaction between Flowing Lava + Flowing Peanut Butter. If set to false, it will default to the cobblestone/stone fluid interaction that you may already be familiar with.

Defaults to true.

Stone Generation / Allow Granite Fluid Interaction

Controls whether or not Granite is the fluid interaction between Flowing Lava + Flowing Beetroot Juice. If set to false, it will default to the cobblestone/stone fluid interaction that you may already be familiar with.

Defaults to true.

Stone Generation / Allow Packed Mud Fluid Interaction

Controls whether or not Packed Mud is the fluid interaction between Flowing Lava + Flowing Almond Extract or Flowing Mushroom Slop. If set to false, it will default to the cobblestone/stone fluid interaction that you may already be familiar with.

Defaults to true.