Configuration - DakotaPride/create-garnished-forge GitHub Wiki
Client Config
Allow Lucky Pling Sound Event
Controls whether or not the note block pling sound will play after defeating a mob with a hatchet while inflicted with the luck status effect.
Defaults to true.
Almond Extract
The vision range though almond extract will be multiplied by this factor.
Defaults to 1.0.
Beetroot Juice
The vision range though beetroot juice will be multiplied by this factor.
Defaults to 1.0.
Birch Syrup
The vision range though birch syrup will be multiplied by this factor.
Defaults to 1.0.
Mushroom Slop
The vision range though mushroom slop will be multiplied by this factor.
Defaults to 1.0.
Peanut Butter
The vision range though peanut butter will be multiplied by this factor.
Defaults to 1.0.
Royal Cider
The vision range though royal cider will be multiplied by this factor.
Defaults to 1.0.
Server Config
Block / Allow For Renewable Birch Sap
Controls whether or not Birch Sap can be generated over time from a Sappy Birch Log.
Defaults to true.
Block / Allow Sap Fluid Extraction
Controls whether or not Birch Sap can be extracted from Sappy Birch Logs with fluid pipes.
Defaults to true.
Block / Elven Sweet Berry Bush Particles
Controls whether or not particles are generated by Elven Sweet Berry Bushes.
Defaults to true
Block / Require Logs For Sap Generation
Controls whether or not Sappy Birch Logs require Birch Logs above and below the block to generate Birch Sap.
Defaults to false.
Block / Sap Fluid Extraction Amount
The amount of Birch Sap extracted from Sappy Birch Logs assuming that fluid extraction is allowed.
Defaults to 250.
Entity / Elven Sweet Berry Bush Prick Damage Amount
Controls the amount of damage taken from walking within an Elven Sweet Berry Bush.
Defaults to 0.5.
Entity / Enable Elder Guardian Conversion
Allows for Guardians to be haunted into Elder Guardians.
Defaults to false.
Entity / Enable Mooshroom Conversion
Allows for Cows to be haunted into Mooshrooms.
Defaults to true.
Entity / Enable Nut Allergy
Controls whether or not you can experience a Nut Allergy when submerged in the proper fluid.
Defaults to true.
Entity / Nut Allergy Damage Amount
Controls the amount of damage taken from eating a nut-based food whilst under the effects of a Nut Allergy.
Defaults to 2.0.
Entity / Provide Special Effects From Biome
Controls whether or not you get status effects from eating foods by being within a certain biome.
Defaults to true.
Item / Tame Upon Flapjack Advancement
Whether or not a parrot will be tamed upon achieving the 'Rest in Peace Birb' advancement.
Defaults to true.
Hatchet / SUPPORTED MOB OR MOB GROUP
Any and every drop that can be obtained through the hatchet is configurable here in their own categories.
Hatchet / Allow Drops From Baby Mobs
Allows additional or unique drops to also be obtained through baby variant mobs. (how DARE you)
Defaults to true.
Hatchet / Disable Global Hatchet Drops
Disables special drops provided by hatchets from groups of mobs.
Defaults to false.
Hatchet / Disable Hatchet Drops
Disables special drops provided by hatchets.
Defaults to false.
Hatchet / Max Pressurised Hatchet Actions
Amount of free Pressurised Hatchet actions provided by one filled Copper Backtank. Set to 0 makes Pressurised Hatchets unbreakable.
Defaults to 2000.
Stone Generation / Allow Asurine Fluid Interaction
Controls whether or not Asurine can be generated via Lava Source + Flowing Royal Cider. If set to false, it will simply generate Crying Obsidian as if both fluids were flowing.
Defaults to false.
Stone Generation / Allow Crimsite Fluid Interaction
Controls whether or not Crimsite can be generated via Lava Source + Flowing Birch Syrup. If set to false, it will simply generate Porphyry as if both fluids were flowing.
Defaults to false.
Stone Generation / Allow Dripstone Fluid Interaction
Controls whether or not Dripstone is the fluid interaction between Flowing Lava + Flowing Peanut Butter. If set to false, it will default to the cobblestone/stone fluid interaction that you may already be familiar with.
Defaults to true.
Stone Generation / Allow Granite Fluid Interaction
Controls whether or not Granite is the fluid interaction between Flowing Lava + Flowing Beetroot Juice. If set to false, it will default to the cobblestone/stone fluid interaction that you may already be familiar with.
Defaults to true.
Stone Generation / Allow Packed Mud Fluid Interaction
Controls whether or not Packed Mud is the fluid interaction between Flowing Lava + Flowing Almond Extract or Flowing Mushroom Slop. If set to false, it will default to the cobblestone/stone fluid interaction that you may already be familiar with.
Defaults to true.