How to play - DVSProductions/Cyber-Siege GitHub Wiki

This page is an overview for the wiki accesible in the game. This page has slightly more detailed information as players can't access it.

If something is changed on this page the wiki in the game has to be manually reviewed and potentially adjusted.

Accounts

If you started the game for the first time you are prompted to create an account for yourself.
Accounts are used to save your progress and also allow you to participate in the high-score ranking.

Create an Account

To create an account you only need to enter an Username and hope that it's not used yet.
You do not need to provide any private information like your E-Mail or phone number.

Pairing Code

If you want to log-in on another device you need to create a pairing code. This code gets generated once you press the button for it. This code only works for a limited amount of time and loses its functionality afterwards.

Account retrieval

If you ever lose your account but would like to get it back you need to contact an Administrator. They can give you the pairing account to your account remotely.

To contact an administrator email the following e-mail with your username:
[email protected]

Towers

Gun Tower

The gun tower is the standard first tower you place. It is decently strong at first but quickly falls behind the other towers and should be replaced at some point.

Price: 50g
Damage: 20
Attack speed: 2
Range: 2.5
Shot speed: 20
Rotation speed: 55

Laser Tower

The laser tower shoots a laser beam at an enemy that damages then as long as they are targeted. This tower does reliable damage as it's attack does not depend on attack and bullet speed. Because it can only target one enemy at the same time it can quickly get overwhelmed by large and dense waves or by the Adware.

Price: 70g
Damage: 50
Range: 2.5
Rotation speed: 30

Drone Tower

The drone tower produces drones which are send out against enemies that enter its range. If there are no enemies in range the tower stacks up its drone count indefinitely.
The drones attack enemies by using ammunition. Once these are used up the drones crashes and "dies".
This tower benefits from long down-times during which it can stack up it's drone count but struggles if there are too many enemies coming in soaking up all their drones.

Price: 150g
Damage: 45
Attack speed: 0.5
Range: 2
Rotation speed: 15 Drone speed: 3
Drone Ammo: 2

Pulse Tower

The pulse tower creates and AoE (Area of Effect) blast around itself where all enemies in range get damaged.
It's very slow attack speed at the beginning makes it hard to use at first but as the enemy count ramps up and the tower is upgraded it becomes a necessity in enemy dense waves.

Price: 80g
Damage: 50
Attack speed: 0.2
Range: 1.5
Blast duration: 0.5

Rocket Tower

The rocket tower shoots a rocket at the enemies position at the moment the rocket is going to be shot. This can lead to the tower actively missing very fast enemies making it more situational.
This tower benefits the most from bullet speed as this can lead to it actually hitting its intended target. While there are risks to this tower it also yield a high reward as its shot is one of the strongest in the game, if it hits.

Price: 250g
Damage: 100
Attack-speed: 0.1
Range: 3
Shot speed: 5
Rotation speed: 15
Impact Range: 1

Enemies

Enemies are the targets you try to defeat before they reach your home tile.
Once you defeat an enemy you are awarded money and score based on the enemies value.
As the game goes on the enemies health and speed increases exponentially.

Fighter

This is the basic Enemy. Being average in pretty much every stat it is easy to underestimate it but it's balanced stats can prove to be a challenge compared to the Scout or Fortress.

Health: 100
Speed: 1.2
Value: 10g

Scout

This is the glascannon of the enemies. It is very fragile but it's significantly higher speed can catch the play off-guard and quickly sneak past the defenses.
Especially as the game goes on and the speed of the Scout increases some towers like the Rocket Tower can completely miss it!

Health: 25
Speed: 1.6
Value: 12g

Fortress

This is the tank of the enemies. It is the opposite of the Scout having a significantly higher health stat but being very slow.
The longer the game goes on the health stat exponentially increases and, additionally to the generally more dense waves later on, this enemy can overwhelm defenses that are not prepared for it.

Health: 500
Speed: 0.75
Value: 15g

Mothership

The Mothership is the most unique enemy. Until it dies it is a weaker Fortress being even slower and having less health than it.
As it dies it spilts into smaller versions which have less health than the original but are faster.
This enemy can overrun the player even in less dense waves if it can split often enough.

Health: 222
Speed: 0.5
Value: 13g

Controls and UI

Start Button

After selecting a Map you need to press this button to send the first wave and every other wave afterwards.
If you press and hold this button you activate "Autostart" during which the next wave will be immediately sent after clearing the current one.

Pause Button

This button opens the Pause Menu and pauses the game while the menu is open.

You can also press the "ESC" key on your keyboard to achieve the same result.

Speed Button

The speed button is used to adjust the games speed.
The right mouse button is used to increase the speed and the left mouse button to decrease the speed.
There are in total 8 modes:
0.25x; 0.5x; 1x; 2x; 4x; 8x; 16x and pause.

If you press and hold the speed button the game pauses.

Hotkeys

Key Function
ESC Opens and closes the Pause Menu
CTRL Can be used to move the map by holding 'CTRL' and moving the cursor around. Does not count as a click --> you can't interact with buttons etc.