AmplitudeView - DIPSAS/DIPS.Mobile.UI GitHub Wiki
The AmplitudeView
is a versatile component designed for visualizing audio input, such as capturing audio from a microphone. It provides a dynamic representation of audio amplitude in real-time, making it ideal for applications requiring audio visualization.
Features
- Audio Visualization: Displays real-time amplitude data.
- Timer Integration: Includes a built-in timer to track the duration of audio input or visualization sessions.
- Customizable: Easily adaptable to fit various design and functional requirements.
Use Cases
- Visualizing live audio input from a microphone.
- Monitoring audio levels during recording sessions.
- Enhancing user interfaces with dynamic audio feedback.
AmplitudeView
Initialization of To initialize the AmplitudeView
, you need to create a custom controller that inherits from AmplitudeViewController
. This controller will manage the logic and data binding for the view.
public class Controller : AmplitudeViewController
{
public override float GetNextAmplitude()
{
return (float)new Random().NextDouble();
}
}
<dui:AmplitudeView Controller="{Binding Controller}" />
The GetNextAmplitude
function expects a normalized float value between 0
and 1
, where 0
corresponds to the minimum amplitude (minimum height) and 1
corresponds to the maximum amplitude (maximum height). It is your responsibility to ensure that the amplitude values are appropriately scaled to fit within this range.
Running state
To control the running state of the AmplitudeView
, toggle the IsRunning
property in the AmplitudeViewController
. Setting IsRunning
to true
starts the visualization, while setting it to false
pauses it.
Customization
SampleRate
The SampleRate
property determines how frequently the AmplitudeView
fetches and updates amplitude data. A SampleRate
of 15 retrieves 15 amplitudes a second.
Adjust the SampleRate
to balance performance and visualization quality based on your application's requirements.
The
SampleRate
is default set to 15.
Frames per second
The FramesPerSecond
property controls the rendering speed of the AmplitudeView
. It defines how many frames are drawn per second, directly impacting the smoothness of the visualization.
A higher FramesPerSecond
value results in smoother animations but may increase CPU usage. Conversely, a lower value reduces resource consumption but may make the visualization appear less fluid.
The
FramesPerSecond
is default set to the device's screen refresh rate.
HasTimer
The HasTimer
property determines whether the AmplitudeView
includes a timer to track the duration of the visualization session. When set to true
, the timer is displayed and actively tracks the elapsed time. If set to false
, the timer is hidden.
This property is useful for applications where tracking the duration of audio input or visualization is necessary, such as in recording or monitoring scenarios.
The
HasTimer
property is default set totrue
.
Colors
AmplitudeColor
The AmplitudeColor
property defines the color of the amplitude bars displayed in the visualization. You can set this property to match your application's theme or to provide a visually appealing representation of the audio data.
PlaceholderAmplitudeColor
The PlaceholderAmplitudeColor
property specifies the color used for placeholder amplitudes when no real amplitude data is available. This can be useful for providing a visual cue or fallback state in the absence of live audio input.
FadeColor
The FadeColor
property determines the color used for fading effects in the amplitude visualization. This is utilized to create a smooth transition effect, enhancing the overall visual appeal of the AmplitudeView
.
Ideally, this should be set to match the background color of the container in which the
AmplitudeView
resides. This ensures that the fading effects blend seamlessly with the background, making the fading boxes invisible.