Technical ‐ Sandbox Options - DFJacob/AbioticFactorDedicatedServer GitHub Wiki

Refer to SandboxSettings.ini for how to format the file.

Refer to Launch Parameters on how to override the ini file location.

List of Options

World

GameDifficulty

Difficulty will determine (for all players) how many enemies may be present in some areas, how aggressive they are, and how fast they react in combat. Setting this to a harder difficulty than Normal will also override dynamic difficulty, which will automatically increase aspects of difficulty when more players are present. If you want a harder challenge when alone in combat or playing singleplayer, increase this value. This can be changed later in the Sandbox Settings of your world save.

Default Value: 1

Options:

  • 1 - Normal
  • 2 - Hard
  • 3 - Apocalyptic

HardcoreMode

If enabled, characters only have one life and difficulty is forced to Apocalyptic. This is for those looking for a greater challenge. If a scientist dies, they can spectate other scientists or quit the game. Admins can choose to revive scientists if required.

Default Value: False


World

LootRespawnEnabled

If true, resources will spontaneously respawn around the Facility. This will not respawn Furniture, however. This is a good setting for public servers, but can cause objects to intersect or float, and will make some resource gathering aspects of the game less important and very unbalanced.

Default Value: False


PowerSocketsOffAtNight

By default, power in the Facility is shut off at night, including power sockets. By setting this value to false, the game will become much easier as things like Batteries will not be required. Setting this false may also be required if the Day Night Cycle is set to Night Only.

Default Value: True


DayNightCycleState

This setting will allow you to disable the Day Night Cycle. Time will continue to pass as normal, but there will be no transition from day to night or night to day. As some things only happen during day or night, this may cause unforseen consequences, such as an inability to acquire certain items. Change at your own risk.

Default Value: 0

Options:

  • 0 - Normal
  • 1 - Always Day
  • 2 - Always Night

DayNightCycleSpeedMultiplier

Speed multiplier for the Day and Night cycle. A higher number will make clock time pass faster. This will NOT affect the speed of other cooldowns, respawn times, and so on.

Default Value: 1.0

Minimum Value: 0.1

Maximum Value: 3


WeatherFrequency

This will determine how often weather events are triggered. Even frequent weather still requires the correct progression to trigger, however.

Default Value: 3

Options:

  • 1 - Never
  • 2 - Infrequent
  • 3 - Normal
  • 4 - Frequent
  • 5 - Daily

SinkRefillRate

In the world, sinks will passively refill over time, allowing players to drink from them. This value adjusts the time this takes. A higher value will make sinks refill more quickly, and a lower value will make them refill more slowly. Setting this value to zero will disable sink refill, making the game much more challenging.

Default Value: 1.0

Minimum Value: 0

Maximum Value: 10.0


FoodSpoilSpeedMultiplier

This value determines how fast food spoils. By default, most food will eventually decay and turn into rotten food. You can slow, speed up, or stop this function entirely with these options.

Default Value: 1.0

Minimum Value: 0.0

Maximum Value: 2.0


RefrigerationEffectivenessMultiplier

This value determines how effective it is to refrigerate items. This also affects how effectively hot items (e.g. a cup of coffee) maintain their heat if the item prefers staying warm and are kept in a warm location.

Default Value: 1.0

Minimum Value: 0.0

Maximum Value: 2.0


StorageByTag

If false, containers will no longer be restricted by item type. Some things, like refrigerators, can only accept food-type items when this option is true.

Default Value: True


StructuralSupportLimit

This value will determine how much furniture and other deployables can be stacked until a limit is reached. There are key balance reasons for this, but a lower number can limit some structural creativity. 0 will remove this requirement entirely.

Default Value: 5

Options:


BridgeSupports

Bridges require a certain amount of support by default. If you want to just let bridges work with less or NO additional support (besides the initial location the bridge is placed) then you can lower this value.

Default Value: 2

Options:

  • 0 - No Support Required
  • 1 -
  • 2 -

HomeWorlds

Allow Home Worlds to be used in this world. This setting will restrict access (for all scientists) to Home World portal worlds if disabled. This includes free or DLC Home Worlds, such as Torii.

Default Value: True


TaintedSinkWater

If true, sink (or similar) water sources that would be clean, drinkable water, will instead be tainted water. This will increase difficulty.

Default Value: False


RadiationDealsDamage

If true, radiation will actively deal damage to health. This will greatly increase difficulty.

Default Value: False


Enemy

EnemySpawnRate

This value determines how frequently enemies respawn. A lower value will increase enemy respawn timers, whereas a higher value will cause enemies to respawn more quickly than normal.

Default Value: 1.0

Minimum Value: 0.5

Maximum Value: 3


EnemyHealthMultiplier

This is a multiplier of enemy health. Lowering this value will make enemies easier to kill, and a higher value will mean enemies will take more damage to kill.

Default Value: 1.0

Minimum Value: 0.75

Maximum Value: 3.0


EnemyPlayerDamageMultiplier

This value will determine how damaging enemies are, as a multiplier of their damage. The default value is tuned for a fair and balanced experience. Lowering this value will make survivability easier, raising this value will make combat more challenging and enemies more lethal.

Default Value: 1.0

Minimum Value: 0.25

Maximum Value: 3.0


EnemyDeployableDamageMultiplier

This value will determine how much damage enemies do to deployables, as a multiplier of their damage. Setting this lower will make bases more resistant to enemy attacks.

Default Value: 1.0

Minimum Value: 0.1

Maximum Value: 5.0


DetectionSpeedMultiplier

This multiplier will determine how fast enemies detect players. If set above 1, enemies will detect players faster than normal.

Default Value: 1.0

Minimum Value: 0.1

Maximum Value: 3.0


EnemyAccuracy

This setting determines how accurate enemies are, on average. Higher accuracy primarily means the enemies will tend to group their shots tighter on their target.

Default Value: 2

Options:

  • 0 - Pathetic
  • 1 - Low
  • 2 - Default
  • 3 - High
  • 4 - Precise

Player

DamageToAlliesMultiplier

This value will determine how much damage players do to other players, as a proportion of normal damage. If a weapon deals 10 damage, a value of 10% will mean players receive 1 damage instead. If you want to allow players to engage in player vs. player combat, this value will need to be 100% or higher.

Default Value: 0.5

Minimum Value: 0.0

Maximum Value: 3.0


HungerSpeedMultiplier

This value is a multiplier and determines how fast Hunger increases. A higher number will mean players need to eat more often.

Default Value: 1.0

Minimum Value: 0.0

Maximum Value: 2.0


ThirstSpeedMultiplier

This value is a multiplier and determines how fast Thirst increases. A higher number will mean players need to drink more often.

Default Value: 1.0

Minimum Value: 0.0

Maximum Value: 2.0


FatigueSpeedMultiplier

This value is a multiplier and determines how fast Fatigue increases. A higher number will mean players get sleepier more quickly.en.

Default Value: 1.0

Minimum Value: 0.0

Maximum Value: 2.0


ContinenceSpeedMultiplier

This value is a multiplier and determines how fast Continence drains. A higher number will mean players have to use the toilet more often.

Default Value: 1.0

Minimum Value: 0.0

Maximum Value: 2.0


BonusPerkPoints

This will determine how many additional perk points are available on top of the points given by each selected job. Negative values will deduct available points.

Default Value: 0

Options:


PlayerXPGainMultiplier

This value is a multiplier and determines how fast XP is gained by players. Above 1 will cause XP to be gained at a higher rate, while below 1 will cause XP to be gained slower. Setting this to 0 will disable the ability for players to level up skills at all.

Default Value: 1.0

Minimum Value: 0.0

Maximum Value: 3


ItemStackSizeMultiplier

This is a multiplier of how many times you can stack items in an inventory slot. Items that are not stackable are excluded from this. If an item stacks to 5 by default, a value of 2 will allow the item to stack up to 10.

Default Value: 1.0

Minimum Value: 1.0

Maximum Value: 30


ItemWeightMultiplier

This is a multiplier affecting how heavy items are in your inventory. If an item normally weighs 5, a value of 2 would make that item weigh 10, or twice as heavy. If you want items to be lighter, set this value lower than 1.

Default Value: 1.0

Minimum Value: 0.0

Maximum Value: 5.0


ItemDurabilityMultiplier

This is a multiplier for item durability. If an item normally has 10 Durability, a value of 2 would make that item have 20 Durability, or double durability. If you want items to break faster, set this value below 1.

Default Value: 1.0

Minimum Value: 0.1

Maximum Value: 10.0


DurabilityLossOnDeathMultiplier

This value will determine how much durability is lost on weapons and items in the player's inventory when respawning.

Default Value: 0.1

Minimum Value: 0.0

Maximum Value: 1.0


ShowDeathMessages

If false, players will not be notified when someone is killed by something.

Default Value: True


AllowRecipeSharing

If false, this will disable the ability to share item recipes with other players.

Default Value: True


AllowPagers

If false, Pagers will not be useable in inventory or via the emote wheel. Setting this to false will make it harder to find other players.

Default Value: True


AllowTransmog

If false, players will be unable to transmogrify their armor to look like other pieces of armor using a certain piece of base equipment. This will limit customization but will not allow players to disguise their equipment as different equipment.

Default Value: True


DisableResearchMinigame

If true, this will remove the Research Minigames when unlocking new recipes and simply unlock the recipe right away.

Default Value: False


DeathPenalties

This will determine what penalties the player receives for respawning after death (or by using the Unstick option.)

Default Value: 1

Options:

  • 0 - Keep All Items
  • 1 - Keep Equipped Items & Hotbar
  • 2 - Keep Hotbar Only
  • 3 - Keep Equipped Items Only
  • 4 - Lose All Items Including Hotbar
  • 5 - All Items Are Destroyed

Default Value: False


FirstTimeStartingWeapon

When spawning into the world for the first time, this is the weapon players will receive. This is in addition to starting items from their selected Job.

Default Value: 0

Options:

  • 0 - None
  • 1 - Shiv
  • 2 - Desk Leg
  • 3 - Kitchen Knife
  • 4 - Starter Baton
  • 5 - Pipe Club
  • 6 - Random

HostAccessPlayerCorpses

When true, the host will be able to access the inventory items found in Death Bags, which are typically dropped by players on death. This may vary depending on other Sandbox settings.

Default Value: True


AllowCharacterReset

There are some methods in the world to allow players to reset their jobs, skills, and traits later in the game. By disabling this, you remove the ability for scientists to change their mind later on.

Default Value: True


BaseInventorySize

Set the default inventory size when no backpack is equipped. This can make low-end backpacks less useful, but weight reduction from backpacks will still apply.

Default Value: 12

Options:


PlayerFurnitureDestruction

If true, player-built furniture will be destroyed when it reaches zero durability. If false, it will simply package, making it easier to rebuild after an attack.

Default Value: False


AllowIronMode

REQUIRES HARDCORE MODE. If true, players will have access to a starting job called Iron Mode, which will make the game much more difficult, including few perk points, less perks, no health regen and cannot receive recipes from other players.

Default Value: True