FAQ - D3X1KAXYZ/Project_Brutality GitHub Wiki
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Source Port |
Minimum Version |
Notes |
---|---|---|
GZDooM | 4.5.0 | Use the latest version for guaranteed compatibility |
LZDooM | 3.88a | May be discontinued at anytime. Compatibility is not guaranteed. |
Zandronum | Not supported |
There are no Official versions of PB3.0 for Zandronum, nor are there plans to make one. |
Sadly, there currently is no known PB compatible GZDooM port for IOS
You can play using Delta Touch.Note: We are not sponsored by or affiliated with Delta Touch or Open Touch Gaming.
There are currently no other PB compatible Gzdoom ports for android at the time of of writing this.You are welcome to try, though do be respectful of our work and use proper modding etiquette.
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- A front end mod Loader/launcher is program that makes it easy to configure your source port of choice to run mods and add-ons
- Do I really need this? Drag and drop works just fine for me.
- We highly recommend one, as some mods and add-ons do not load properly. It also makes debugging issues and swapping mods in and out so much easier.
Mobile Key
key | W | L | M | β | β | β | β | |
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Windows | Linux | Mac | Binary Available |
Can be compiled for | not supported | some self assembly required | Unknown |
Loader | Pros | Cons | Notes | Platforms | |||
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ZDL zdoom launcher Releases: 3-1.1 3.2.2.2 |
Fork | W | L | M | |||
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Newer versions do exist but they require users to compile it themselves into a binary. |
lcferrum 3-1.1 |
β |
β |
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qbasicer 3.2.2.2 |
β |
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DoomRunner | other | W | L | M | |||
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Arch-linux |
β |
β |
β |
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SSGL super shotgun launcher |
Windows | Linux | Mac | ||||
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β |
β |
β |
Loader | Platforms | Pros | Cons | Notes |
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DML |
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ZDE |
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- Make sure your load order is correct
- Maps
- Maps come first in order for Project Brutality or any mods to override the necessary files to make it compatible.
- Music Mods
- Music mods come after maps so they can override any music that the map may have.
- Main Mods
- Project Brutality and other mods sit here so they can override the map files but donβt override addon files.
- Mod Addons
- Supported addons/mods come after your main mod so they donβt get overwritten and cause errors.
- HUDs
- Heads Up Display addons (HUDs) come last in order to get all the necessary items and mechanics integrated into the HUD.
- Check for any updates
- Check your addons for compatibility issues
- Add-ons of the same type may cause issues
- Some addons may have their own load order requirements. You should consult any posts or documentation included with add-ons
- Look through the console output for red error messages. Yellow messages can just be ignored as they are warnings, not errors.
- If all else fails, remove/deselect all add-ons and start re-adding the add-ons one by one
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- Project Brutality Public Discord Server
- The Brutal Repository
- Project Brutality website
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- When its done. We do not have a date or an estimate. It could come out tomorrow, it could come out in 10 years, or it could never come out. It would be nice if we could see the future, but we cannot. We have a lot of work to do, so please be patient. If you need your PB fix, play PB 2.03 or download the 3.0 dev build.
- Why is it taking so long? BD came out years ago. Why don't my BD and old PB add-ons work with the latest dev build?
- Over the years, PB has evolved from a mere addon to a extended version of brutal doom. With 3.0, however, We are breaking away from BD entirely and completely overhauling the mod. Once the mod is finished, it will have a New gore system (powered by nashgore), new monsters and AI, New weapons and sprites, etc. Currently, we are in the middle of the weapon overhaul, and have started overhauling some monster code. There is still a lot more to do, and nothing is exactly set in stone, so keep this in mind while playing.
- You need to Enable Clean menu scaling in GZDooM by turning the following setting off:
Full Options Menu β Miscellaneous Options β Disable Clean Menu Scaling.