Home - D0CTOR-ZED/FloorMats GitHub Wiki
Welcome to the FloorMats wiki!
Thank you for taking an interest in my first Minecraft mod.
https://www.curseforge.com/minecraft/mc-mods/floor-mats
There are now at least fifteen types of multiblock pressure plates called Floor Mats in five categories:
Wooden: Wooden floor mats are activated just like wooden pressure plates. Basically, any player, mob or dropped item can trigger a wooden floor mat.
Stone: Stone floor mats are similar, but are not triggered by items.
Metal: Metal floor mats are a bit different. Instead of using the vanilla mechanic of weighted pressure plates, metal floor mats are triggered only by players. Finally, the convenience of a pressure plate outside your doors that won't let mobs inside!
Gilded Wood: Gilded wood floor mats have the appearance of, well...., gilded wood, but with the function of the gold floor mats.
Treated Wood: Treated wood floor mats are added when Immersive Engineering is present. They come in both treated wood and gilded treated wood varieties (oh, the fancy!).
Camouflage: Player-only floor mats that take the appearance of the block beneath them.
Special features:
Materials
Gold / gilded:
Gold/gilded floor mats are only triggered by players who placed the floor mat. The floor mat keeps track of any player who placed any of its blocks, even if those blocks are removed later. This means that a small floor mat can be linked to a large group.
Treated wood:
Treated wood floor mats require Immersive Engineering to be present. They are crafted using a bucket of creosote. Version 1.15 requires an actual bucket of creosote. In version 1.16, you should be able to use just about any fluid container (including a bucket), as long as it contains a bucket or more of creosote. Both versions use a tag called forge:creosote. In 1.15, it is an item tag. This tag can be modified to change what is considered a valid center item for the recipe. In 1.16, it is a fluid tag. The fluid tag could be altered to change what is considered a valid fluid for the crafting.
Camouflage:
Camouflage floor mats will take on the appearance of the block beneath them.
External power
Floor mats pulse when a block they are on is powered by an external source. While this makes them a cheap way of sending redstone signals long distances, it was a feature designed with trap doors in mind. While simply walking on a floor mat is a fine way to open a row of trap doors covering a set of stairs descending into your questionably lit basement or mine entrance, this feature allows a well placed button to trigger a floor mat above you, opening that row of trap doors.... or lava dispensers, I won't judge.
Tooling around
Connection control:
Break and re-establish connections between individual floor mat blocks by right-clicking adjacent floor mat blocks with a stick (or any item with a floormats:connectors tag). Floor mats can be separated while remaining touching if all connections are broken. This can also be used for aesthetics by making interesting patterns in a larger floor mat. The default tag includes a random sampling of items found in other mods. To see a list of acceptable tools, use the command /floormats tools
Remote linking:
Link multiple floor mats, within the same dimension, by right-clicking floor mats with an ender pearl (or any item with a floormats:linkers tag). The first click will mark that floor mat. The second click will link the two floor mats. To remove a link from a linked floor mat, simply right-click a floor mat twice. If it was linked with more than one other floor mat, the remaining floor mats will still be linked to each other. If a linked floor mat is divided into multiple floor mats, each resulting floor mat will be part of the link. /floormats:tools will show a list of items that can be used. Items that stack will be consumed when links are made. Non-stacking items with durability will lose durability.
Modifiers:
Modifiers are applied to floor mats already placed in the world by right-clicking the floor mat with a connector (stick, etc.) while holding a select item in your off-hand.
Opening player access:
You can clear the player listing of gold/gilded floor mats so they are activated by any player. If the floor mat is expanded (by adding more floor mats), the placing players will get added to the player listing so re-opening would have to be done if desired. To open the listing, use a connector while holding an iron block (or any item with a floormats:opener tag) in your other hand.
Inverting player access:
You can invert how the player listing of gold/gilded floor mats work so they are activated by any player not on the list of players that placed them floor mat. To invert the listing, use a connector while holding a redstone torch (or any item with a floormats:inverters tag) in your other hand. Inverting the floor mat a second time will restore it to un-inverted control.
Muffling:
You can silence floor mats work so they operate silently. To muffle the floor mat, use a connector while holding a wool block (or any item with a floormats:mufflers tag) in your other hand. This is a toggle, so you can un-muffle floor mats the same way.
Features by Version:
v1.0: Introduced the nine types of floor mats and the special features of Gold floor mats and External power.
v1.1: Added the special feature of Connection control and Remote linking. Two tags are added to configure those features.
v1.2: Added Gilded wood floor mats.
v1.3: Added Treated wood floor mats, when used with Immersive Engineering.
v1.4: Added Connected Blocks.
v1.5: Added Camouflage floor mats and the ability to apply Modifiers, specifically opening player access, inverting player access and muffling.
v?.?: Click here for potential future content