file organization - Cz-999/How_to_KKMOD GitHub Wiki

at first
I'm Japanese and I'm not good at English
I am translating using machine translation
Please let us know if there are any typographical errors or grammatical errors.

Cz style MOD making tips

MOD for studio

File Configuration

For the required files

Different files are needed for studio and character makeup

___fot Studio________________

.zipmod
  │
  ├ manifest.xml						 			       	
  │
  └ abdata
	 │
 	  ├(anywhere under abdata).unity3d			 
	 │
	 └ studio
	   │
	      └ info 
		  │
		  └(anywhere under info make folder "NAME")	
			│					
			├ItemCategory_01_XXX.csv			
			│					
			├ItemGroup_"NAME".csv			
			│					
			└ItemList_01_XXX_YYY.csv		

_____________________________

manifest.xml

Decide on a name for your mod's ID Make sure the GUID and NAME do not overlap with other mods

 <manifest schema-ver="1">
    <guid>write GUID</guid>
    <name>write NAME</name>
    <version>write ver</version>
    <author>write author</author>
    <description>``</description>
    <website>Free column</website>
  </manifest>

.unity3d

Stores model data for items It doesn't matter where it is below abdata
(I put it in the same place as the .csv file)
Details will be explained on another page

info and .csv

Read each csv files under info

Using each csv, Judge the name of the item group, item name, whether the color can be changed, and etc.

Studio_01

be careful about each csv files must change filename

When editing a csv file, you can use Excel or notepad
However, when editing with Notepad, please use , as the division of each cell. Studio_03

ItemGroup_NAME.csv

For NAME, enter the name of the folder that contains this file

The contents of the ItemGroup file

グループ番号 名称
XXX "Enter any name"

Enter any 3 digits in XXX so that it will not be covered by other mods. Also, in the explanation below, substitute the same numerical value for all XXX.

ItemCategory_01_XXX.csv

For XXX in the file name, enter the value set in ItemGroup.

The contents of the ItemCategory file

カテゴリー番号 名称
YYY "Enter any name"

Enter the YYY number and any name as in the Item Group.

ItemList_01_XXX_YYY.csv

For the file names XXX and YYY, enter the values ​​set above.

ファイルの中身

管理番号 大きい項目 中間項目 名称 マニフェスト バンドルパス ファイルパス 子の接続先 アニメがあるか 色替え 色替え(カラー2) カラー3 拡縮判定 エミッション
Enter any number XXX YYY "Enter any name" abdata (Fill in the .unity3d path) (.unity3d animator name) "null" "T/F" "T/F" "T/F" "T/F" "T/F" "T/F" "T/F" "T/F" "T/F"

Please make sure that the 管理番号 is not covered in this mod.

For 大きい項目 and 中間項目, enter the above XXX and YYY, respectively.

マニフェスト is fixed at ** abdata **

For バンドルパス, enter the .unity3d file path from under the studio file.

In ファイルパス, enter the animator name that stores the target model data in .unity3d (reference image below).

子の接続先 is fixed at ** null (Please do not write anything) **

Enter True or False in all fields below

色替え and allow you to change the color and pattern in the studio, respectively.
However, you need to set the color map in .unity3d

The 拡縮判定 determines whether scaling is possible in the studio. Basically fixed to True

I'm not sure about エミッション I would appreciate it if anyone could teach me.

You can register multiple items by changing these various numerical values ​​and writing them in the next column.

ファイルパス (animeter name) location
Studio_02_f

⚠️ **GitHub.com Fallback** ⚠️