file organization - Cz-999/How_to_KKMOD GitHub Wiki
at first
I'm Japanese and I'm not good at English
I am translating using machine translation
Please let us know if there are any typographical errors or grammatical errors.
Different files are needed for studio and character makeup
___fot Studio________________
.zipmod
│
├ manifest.xml
│
└ abdata
│
├(anywhere under abdata).unity3d
│
└ studio
│
└ info
│
└(anywhere under info make folder "NAME")
│
├ItemCategory_01_XXX.csv
│
├ItemGroup_"NAME".csv
│
└ItemList_01_XXX_YYY.csv
_____________________________
Decide on a name for your mod's ID Make sure the GUID and NAME do not overlap with other mods
<manifest schema-ver="1">
<guid>
write GUID</guid>
<name>
write NAME</name>
<version>
write ver</version>
<author>
write author</author>
<description>``</description>
<website>
Free column</website>
</manifest>
Stores model data for items
It doesn't matter where it is below abdata
(I put it in the same place as the .csv file)
Details will be explained on another page
Read each csv files under info
Using each csv, Judge the name of the item group, item name, whether the color can be changed, and etc.
be careful about each csv files must change filename
When editing a csv file, you can use Excel or notepad
However, when editing with Notepad, please use ,
as the division of each cell.
For NAME, enter the name of the folder that contains this file
The contents of the ItemGroup file
グループ番号 | 名称 |
---|---|
XXX | "Enter any name" |
Enter any 3 digits in XXX
so that it will not be covered by other mods.
Also, in the explanation below, substitute the same numerical value for all XXX
.
For XXX
in the file name, enter the value set in ItemGroup.
The contents of the ItemCategory file
カテゴリー番号 | 名称 |
---|---|
YYY | "Enter any name" |
Enter the YYY number and any name as in the Item Group.
For the file names XXX
and YYY
, enter the values set above.
ファイルの中身
管理番号 | 大きい項目 | 中間項目 | 名称 | マニフェスト | バンドルパス | ファイルパス | 子の接続先 | アニメがあるか | 色替え | 柄 | 色替え(カラー2) | 柄 | カラー3 | 柄 | 拡縮判定 | エミッション |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Enter any number | XXX | YYY | "Enter any name" | abdata | (Fill in the .unity3d path) | (.unity3d animator name) | "null" | "T/F" | "T/F" | "T/F" | "T/F" | "T/F" | "T/F" | "T/F" | "T/F" | "T/F" |
Please make sure that the 管理番号
is not covered in this mod.
For 大きい項目
and 中間項目
, enter the above XXX and YYY, respectively.
マニフェスト
is fixed at ** abdata **
For バンドルパス
, enter the .unity3d file path from under the studio file.
In ファイルパス
, enter the animator name that stores the target model data in .unity3d (reference image below).
子の接続先
is fixed at ** null (Please do not write anything) **
Enter True or False in all fields below
色替え
and 柄
allow you to change the color and pattern in the studio, respectively.
However, you need to set the color map in .unity3d
The 拡縮判定
determines whether scaling is possible in the studio.
Basically fixed to True
I'm not sure about エミッション
I would appreciate it if anyone could teach me.
You can register multiple items by changing these various numerical values and writing them in the next column.
ファイルパス (animeter name) location