Gpu 0.1.0 devicetextblock dispose - CyrilB1531/lodestar GitHub Wiki
Lodestar.Gpu 0.1.0. This page is frozen at that release. Read the current documentation for what
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DeviceTextBlock.Dispose
Frees the two device buffers.
public void Dispose()
Example — the shape a caller writes.
using Lodestar.Gpu.Compute;
using var context = GpuContext.Create(preferCpu: true);
bool named = context.DeviceName.Length > 0; // => True
Remarks — The symbols and their offsets go together: the offsets alone cannot cut a batch that is no longer there.
using is the intended spelling. Device memory is not reclaimed by the garbage collector, so a
block that is dropped rather than disposed stays allocated on the accelerator until the process
ends — which on a card with a few gigabytes is a leak that a long-running service notices.
Applies to — net10.0, netstandard2.1.
See also — DeviceTextBlock.