Player - Crucial-Experiment/HelloNeighborGamesRemake GitHub Wiki
Player
Main game character is represented by a Character
type object called BP_Player
. This object is responsible for controlling movement, performing actions, and interacting with elements of the game environment, implementing the basic gameplay mechanics.
Public variables
Model (Enum)
— defines the model of the game character. The available values are listed in the section Enums and StructuresCan a player crash to death? (Boolean)
— indicates whether a player can die in a fall from a great heightWalk Speed (Float)
— the player's movement speed when walkingRun Speed (Float)
— the player's movement speed when runningCrouch Speed (Float)
— the player's movement speed in crouch mode
Functions
Get Inventory
— returns a list of all objects in the player's inventory as an array of objects of typeBP_Object
Get Item
— returns the object that is currently in the player's hands. The type of the returned object isBP_Object
Update Player Mesh
— updates the game character model. Takes a value of typePlayerModel_Enum
(see section Enums and Structures)Load Save Value
— loads the player's settings from the save fileNew Field Of View
— updates the Field of View value (viewing angle) to the specified valueSet Field Of View Back
— returns the Field of View (viewing angle) to its initial position
Events
Left Mouse Button
— player pressed the left mouse buttonRight Mouse Button
— player pressed the right mouse buttonUse Keyboard Button
— player pressed theE
button (or another one specified forInputAction Use
)Out Trap
— player was released from the trap