Idle — the neighbor performs daily chores such as watching TV, taking a shower or cleaning. If he notices the player, he switches to the Attack state and starts chasing
Hunt — the neighbor is actively looking for the player, reacting to sounds and movements. In this state, he patrols the territory, checks suspicious places, sets traps and places surveillance cameras
Attack — the neighbor chases and attacks the player. In this state, he can throw objects, block the way, and use aggressive actions to capture
Check — a neighbor checks for noise sources or suspicious locations. He temporarily stops for inspection and can return to patrolling or start a pursuit
Sosed_State_Enum (It may be redone or deleted in the future)
None — nothing
Sleep — sleeping state, disables visibility and capture when approaching
Walk — walking
Training — workout
Anim Point — animation playback point
Sosed_Catch_Enum
Default — the neighbor performs standard actions when capturing a player, such as seizing items specified in Sosed_Catch_Items_Enum
Restart Level — the neighbor restarts the entire level after capturing the player, resetting the progress and state of the game environment
Sosed_Catch_Items_Enum
None — the items in the player's inventory remain untouched
Lost Found — the neighbor removes all items from the player's inventory and sends them to the BP_LostFound_Box (to be placed on the map)
To Your Position — the neighbor returns items from the player's inventory back to their original places
GameJoltEnum
Reward Trophy — gives the player a trophy in GameJolt
Remove Trophy — removes a previously obtained trophy from GameJolt
EnumTutorialUse
None — there is no action
Take — take an object
Drop — drop the object
Use — use an object
Open — open (for example, a door)
Close — close (for example, a door)
On — turn on (for example, an electric meter)
Off — turn off (for example, an electric meter)
Crush — break (for example, a window)
Catch — to catch / be caught (for example, a player was grabbed by a neighbor)
FlatModeEnum
Free — physics are enabled
Fixed — physics are disabled
Hit — physics will be enabled when something or someone hits the object
Delete — the item will be moved to coordinates -99999999 on all 3 axes and physics will be disabled
Inventory — the item will be moved to the player's inventory
Sosed Belt — the item will be moved to the neighbor's belt and will hang there