CQTSOG Xbox - CreoDAMO/CQTSOG-MMORPG GitHub Wiki

Developing and Deploying CryptoQuest: The Shards of Genesis on Xbox

This comprehensive guide covers setup instructions, development tips, blockchain integration, and platform-specific considerations for deploying CryptoQuest: The Shards of Genesis on Xbox using Unity and Unreal Engine 5.

1. Setup Development Environment for Xbox

Get Access

  1. Xbox Development Kit (XDK) or Game Development Kit (GDK):
    • Sign up for an ID@Xbox account if you are an independent developer.
    • Download and install the Xbox Development Kit (XDK) or the newer Game Development Kit (GDK).

Install Tools

  1. Visual Studio:
    • Install Visual Studio with the necessary Xbox modules and SDKs for Xbox development.

2. Developing in Unity

Platform Configuration

  1. Switch Platform to Xbox:
    • Open your Unity project.
    • Navigate to File > Build Settings.
    • Switch the platform to Xbox One.
    • Ensure all necessary modules for Xbox development are installed.
using UnityEngine;

public class PlatformSetup : MonoBehaviour
{
    void Start()
    {
        #if UNITY_XBOXONE
        Debug.Log("Running on Xbox One");
        SetupXboxFeatures();
        #endif
    }

    void SetupXboxFeatures()
    {
        // Initialize Xbox specific features here
    }
}

Optimize Graphics

  1. Use Unity Profiler:
    • Ensure the game runs smoothly on Xbox hardware.
    • Optimize textures, models, and shaders to suit the console's capabilities.
using UnityEngine;

public class GraphicsOptimization : MonoBehaviour
{
    void Start()
    {
        // Example: Enable HDR
        Camera.main.allowHDR = true;

        // Example: Optimize textures
        foreach (var texture in Resources.FindObjectsOfTypeAll<Texture>())
        {
            if (texture is Texture2D)
            {
                ((Texture2D)texture).Compress(true);
            }
        }
    }
}

Input Management

  1. Adjust Input Settings:
    • Use Unity's Input System package to manage different control schemes effectively.
using UnityEngine;
using UnityEngine.InputSystem;

public class PlayerController : MonoBehaviour
{
    private Vector2 moveInput;
    private XboxGamepad xboxGamepad;

    void Start()
    {
        xboxGamepad = (XboxGamepad)Gamepad.current;
    }

    void OnMove(InputValue value)
    {
        moveInput = value.Get<Vector2>();
    }

    void Update()
    {
        if (xboxGamepad == null) return;

        Vector3 move = new Vector3(moveInput.x, 0, moveInput.y);
        transform.Translate(move * Time.deltaTime * 5);

        if (xboxGamepad.buttonSouth.wasPressedThisFrame)
        {
            Jump();
        }
    }

    void Jump()
    {
        // Implement jump logic
        Debug.Log("Jump");
    }
}

3. Developing in Unreal Engine 5

Platform Setup

  1. Configure Settings for Xbox:
    • In Unreal Engine 5, go to Edit > Project Settings > Platforms > XboxOne.
    • Configure the settings for Xbox.
    • Ensure all required Xbox One plugins are enabled.
[PlatformSettings]
+Platforms=XboxOne

[XboxOne.Device]
bAllowLive=false

Packaging

  1. Package Project for Xbox:
    • Use the Package Project option.
    • Select Xbox One as the target platform.
    • Configure any specific settings needed for performance and optimization.

Performance Testing

  1. Use Built-in Profiling Tools:
    • Monitor frame rates, memory usage, and overall performance.
    • Make necessary adjustments to ensure the game runs efficiently.
void AGraphicsOptimizationManager::EnableRayTracing()
{
    if (GEngine->XRSystem.IsValid() && GEngine->XRSystem->GetHMDDevice()->GetHMDDeviceType() == EXRDeviceType::HMD_XboxOne)
    {
        UE_LOG(LogTemp, Log, TEXT("Enabling Ray Tracing for Xbox One"));
        GEngine->Exec(nullptr, TEXT("r.RayTracing.Enable 1"));
    }
}

4. Blockchain Integration

Smart Contracts

  1. Deploy Smart Contracts:
    • Write and deploy smart contracts using Solidity on Ethereum or another blockchain platform.
// Example: Basic smart contract
pragma solidity ^0.8.0;

contract CryptoQuest {
    mapping(address => uint) public playerScores;

    function setScore(uint score) public {
        playerScores[msg.sender] = score;
    }

    function getScore(address player) public view returns (uint) {
        return playerScores[player];
    }
}

Unity Integration

  1. Integrate Blockchain in Unity:
using System;
using System.Threading.Tasks;
using Nethereum.Web3;

public class BlockchainManager : MonoBehaviour
{
    private Web3 web3;

    void Start()
    {
        web3 = new Web3("https://polygon-rpc.com");
        GetBalance("0xYourWalletAddress").ContinueWith(task =>
        {
            Debug.Log("Balance: " + task.Result);
        });
    }

    public async Task<decimal> GetBalance(string address)
    {
        var balance = await web3.Eth.GetBalance.SendRequestAsync(address);
        return Web3.Convert.FromWei(balance.Value);
    }
}

Unreal Engine Integration

  1. Integrate Blockchain in Unreal Engine:
void ABlockchainManager::GetBalance(FString WalletAddress)
{
    FString URL = "https://polygon-rpc.com";
    FString Payload = "{\"jsonrpc\":\"2.0\",\"method\":\"eth_getBalance\",\"params\":[\"" + WalletAddress + "\", \"latest\"],\"id\":1}";

    TSharedRef<IHttpRequest, ESPMode::ThreadSafe> Request = FHttpModule::Get().CreateRequest();
    Request->OnProcessRequestComplete().BindUObject(this, &ABlockchainManager::OnGetBalanceResponseReceived);
    Request->SetURL(URL);
    Request->SetVerb("POST");
    Request->SetHeader("Content-Type", "application/json");
    Request->SetContentAsString(Payload);
    Request->ProcessRequest();
}

void ABlockchainManager::OnGetBalanceResponseReceived(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bWasSuccessful)
{
    if (bWasSuccessful)
    {
        FString ResponseString = Response->GetContentAsString();
        UE_LOG(LogTemp, Log, TEXT("Balance Response: %s"), *ResponseString);
    }
    else
    {
        UE_LOG(LogTemp, Error, TEXT("Failed to get balance"));
    }
}

5. Testing and Debugging

Emulation and Testing

  1. Use Xbox Emulator:
    • Perform initial testing with the Xbox emulator.
    • Test on actual hardware before finalizing the build.

Debugging Tools

  1. Utilize Xbox Debugging Tools:
    • Use Xbox-specific debugging tools provided by Microsoft to troubleshoot any issues.

6. Deployment

Certification

  1. Submit for Certification:
    • Submit your game for certification through the ID@Xbox program.
    • Ensure it meets all the technical requirements and passes all the certification tests.

Distribution

  1. Distribute Through Microsoft Store:
    • Once certified, distribute your game through the Microsoft Store on Xbox.

7. Additional Tips

User Interface

  1. Optimize UI for TV Screens:
    • Ensure the UI is optimized for TV screens, with large, readable fonts and intuitive navigation using a gamepad.
using UnityEngine;

public class UIOptimization : MonoBehaviour
{
    void Start()
    {
        // Example: Set UI scale for readability
        Canvas canvas = GetComponent<Canvas>();
        canvas.scaleFactor = 1.5f;
    }
}

Networking

  1. Optimize Networking Code:
    • Handle Xbox Live requirements.
    • Ensure smooth multiplayer experiences.
using UnityEngine;
using UnityEngine.Networking;

public class NetworkManager : MonoBehaviour
{
    void Start()
    {
        // Example: Initialize network settings
        if (XboxLive.IsAvailable)
        {
            XboxLive.Initialize();
        }
    }
}

By following these advanced steps and leveraging the capabilities of Unity and Unreal Engine 5, you can effectively develop and optimize CryptoQuest: The Shards of Genesis for the Xbox platform, providing a seamless and immersive experience for console gamers.

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