CQTSOG Ready Player Me - CreoDAMO/CQTSOG-MMORPG GitHub Wiki

Ready Player Me Integration Guide

Overview

Ready Player Me offers a powerful avatar creation system that can be integrated into Unity and Unreal Engine projects. This guide provides step-by-step instructions for incorporating Ready Player Me avatars into your game, enhancing player customization and immersion.

Unity Integration

Prerequisites

  • Unity 2020.3.0f1 LTS or later
  • Git installed on your machine

Step-by-Step Integration

  1. Import the Ready Player Me SDK:

  2. Setup Ready Player Me Studio Account:

    • Visit the Ready Player Me Studio and sign up.
    • Create a new application to get a unique subdomain URL.
    • In Unity, go to Window -> Ready Player Me -> Setup Guide and paste the subdomain URL.
  3. Create and Load Avatars:

    • Create an avatar on Ready Player Me.
    • Copy the avatar URL.
    • In Unity, navigate to Ready Player Me -> Avatar Loader.
    • Paste the avatar URL and click "Load Avatar".

Unreal Engine Integration

Prerequisites

  • Unreal Engine 4.27, 5, or higher

Step-by-Step Integration

  1. Import the Ready Player Me SDK:

    • Download the SDK from the Unreal Marketplace or install it manually for supported versions.
  2. Setup the SDK:

  3. Loading and Customizing Avatars:

    • Create an avatar on Ready Player Me and copy the URL.
    • Load the avatar into your Unreal Engine project using the provided tools in the SDK.

Additional Resources

Troubleshooting and Support

For any issues or further assistance, visit the Ready Player Me support page or the community forums. You can also refer to the troubleshooting sections in the respective integration guides.


This guide provides a comprehensive overview for integrating Ready Player Me avatars into your Unity or Unreal Engine projects. For detailed instructions and further customization options, refer to the official Ready Player Me documentation.