Useful Features - CreativeMD/LittleTiles GitHub Wiki
Useful Commands
Chat Commands
To Vanilla
Allows you to turn tiles that are grid size 1 into vanilla blocks, if possible, to save on performance.
Comand: /lt-tovanilla
MORE INFO COMING SOON
Export/Import
Allows you to export/import creations between worlds, as well as share them with other players.
Export
Command: /lt-export
Put a Little Recipe or Advanced Recipe in the first slot. A text will be generated. Click Copy and then paste this text in a .txt file so you don't lose it.
Warning: Clicking Export Model will generate a different text that is not usable for the Importer. This text is importing the model as a.json file.
Import
Command: /lt-import
Put a Little Recipe or Advanced Recipe in the first slot then paste the structure text and press Import. This will output the structure inside the recipe type imputed in the first slot.
Open Door
Command: /lt-open x y z
Opens all doors at specified coordinate. To get the correct coordinates, stand where the door axis is located, type /lt-open and press TAB to fill in the coordinates.
If you have more than one door within the blockspace you are trying to open:
Name each individual door with a unique name in the recipe.
Then use: /lt-open x y z door1
Replacing "door1" with the name you gave your door
You can open more named doors by just adding the names on to the end of the command like so:
/lt-open x y z door1 door2 door3
Keybinds
Undo/Redo
Undo
Keybind: Ctrl + Z
Undoes an action.
Redo
Keybind: Ctrl + Y
Redoes an action.
Open Special Tool Settings
Keybind: Ctrl + C
Allows to change grid size and tool settings.
Mode 1 - Filter
- If enabled, disables any filters. The tool will affect all tiles.
- Currently filtered block. Allows you to select from your inventory or the creative menu.
- Search bar. Writing a block name will filter out the options from the above menu.
- Grid Size selection.
- Usable for: Little Hammer, Little Paintbrush
Allows you to filter specific blocks, so the tools only act on them.
Mode 2 - Placement Mode
- Placement Mode Selection
- Grid Size selection
- Placement Mode description
- Usable for: Little Chisel, Little Glove, Any Structure
Allows you to select how placement works.
- Default Mode - Tile can only be places if there's space for ALL tiles in the aimed block. Note that this only take effect for tiles, placing a tile inside a full MC block will result in a behavior similar to Fill Mode.
- Fill Mode - Tiles can be placed anywhere. Tiles that don't fit will be ignored.
- Overwrite Mode - Will place all tiles and removing the overlapping space. Works for the Structure recipe type.
- Replace Mode - Will ONLY place the tiles in the overlapping space. Won't affect Structure recipe type.
Mark Mode
Keybind: M
Enter Mark Mode. In Mark Mode, you can fixate a preview of the Structure you're holding and movie it with the arrow keys. To move up and down, hold sneak (or alt while flying) and then press UP and DOWN arrows.
Enhanced Mark Mode
Keybind: Ctrl + M while on Mark Mode
Low Res Mode Toggle (Available for Tools and Structures)
Toggles Low Resolution Mode on/off.
Switch Position (Available for Tools)
Allows you to switch the selection point that is moved in Markmode.
Structure Rotation
Keybind: Arrow Keys
Rotates structures/slices.
Change arrow keys movement/Force Fill Mode
Keybind: Ctrl
In Mark Mode and in the door axis selection, allows you to move one block at a time with the arrow keys, instead of a pixel at a time. Will also force "Fill Mode" if using any of the tools that can be affected by it.
Snap structure to grid
Keybind: Sneak Key (Default to Shift)/Alt
Holding Sneak allows you to set the block to the MC grid. While flying, the sneak functionality is transferred to the Alt Key.
Useful features
Flowing Water Block
You can turn the default Water Block from LT into flowing water by right clicking it with a empty bucket. You can turn the flow in any direction and it'll actually act like flowing water, moving water and players.
Light Emitting Structures
By default, structures that contains a block that emit light (like Glowstone or Sea Lantern) will always emit light. But, you can make every structure glow, even if it doesn't have a light block, by Sneak+Right Clicking with glowstone dust.