Block Format - CreativeMD/AmbientSounds GitHub Wiki
There are different ways to define a block statement.
Name
You can select by block name. Make sure to include the entire name, also the namespace. For example if you want to state a grass block, you do minecraft:grass_block
.
Tag
Select by tag is also an option. Simply add t->
in front of the name. Example: t->logs
will include all blocks which are part of the logs
blocktag.
Property
Furthermore properties can be defined. Example persistent=false
. This will only include blocks which have the given property and the exact defined value. So the example will only include blocks which have the property persistent
and the value false
for it. All other blocks will be left out.
And
You can also combine multiple statements using an &
. All defined conditions must be meet in order for the block to be included. An example is t->leaves&p->persistent=false
which only includes leaves which are not placed by the player.
Retrieve information about a block
Using F3 ingame is a good way to get all the needed information of a block:
color | purpose |
---|---|
yellow | exact block name |
red | properties |
blue | tags |