Splatmap Network - CraftKontrol/GroundGen-for-Touchdesigner GitHub Wiki
The SplatmapNetwork Node enables creation and management of splatmaps, which control how textures and materials are distributed across terrain surfaces. You can define multiple layers (e.g., grass, rock, sand, snow) and use operators to blend, mask, and modify these layers based on terrain features such as slope, height, or curvature.
Features:
- Layer-based surface type definition
- Blending and masking operators
- Painting and procedural generation tools
- Real-time splatmap adjustment
- Instant terrain appearance updates
Advanced users can integrate custom logic or GLSL shaders to refine texture distribution, supporting complex workflows for both realistic and stylized environments.