Level - CraftKontrol/GroundGen-for-Touchdesigner GitHub Wiki

2D Operator Terrain Network Splatmap Network

Introduction

The Level operator normalizes or adjusts texture values, allowing you to fit height or texture data within specified bounds. This is useful for remapping terrain elevations, standardizing texture ranges, or preparing data for further processing.

Parameters
  • Input Range: Specifies the minimum and maximum values of the input data.
  • Output Range: Defines the target range for normalization.
  • Clamp: Option to clamp values outside the output range.
Usage

Apply the Level operator to rescale terrain heights or texture values, ensuring consistency across networks and operators. Adjust input and output ranges to match your workflow requirements, and use clamping to prevent out-of-bounds values.