Level and Monster Design - CoolGuy28/DungeonHoard_GAME GitHub Wiki
Note: Monsters can appear in multiple levels. This just covers when they can be introduced into the level.
Key
- Small Monster (S). These are weak monsters. Usually appear in combat next to bigger monsters.
- Main Monster (M)- The more difficult monsters to fight.
- Boss Fight (B)- Much more difficult monsters to fight.
FLOOR 1
A drab, scruffy hole in the ground. No life, only rocks. Only the rats and parasites like feeding here on scraps.
Rat (S)
- Base Attack: Bite
- Special Attack: Fleas- Bullet Hell (Shakes itself to summon fleas)
Nicole
Worm (S)
A parasitic worm looking to eat into the inside of its host.
- Base Attack: Bite
Nicole
FLOOR 2
Slightly bigger hole in the ground. Still infested with rats and worms, but also creatures that like digging themselves into the ground.
Helmet Lurker (S)
A small crab-like creature that hides in helmets, ready to attack. Has higher defense when in “protection mode” but is very weak when out of helmet.
- Base Attack: Bite
Firewood (M)
A piece of wood that is constantly on fire and likes to toast its victims.
- Base Attack: Fire
- Special Attack: Bonfire
Nicole
FLOOR 3
A floor that is a moist, humid environment. Invading monsters that need water/humidity to survive like being here.
Mushroom Dropper (M)
A mushroom whose digestive system is in the cap of the mushroom. Their mouth is on the underside of the cap, where it drops down on its victim, blending them with its teeth.
- Base Attack: Bite
- Special Attack: Dropper! (Jumps down and attempts to blend party members with teeth.) Could it be bullet hell style? Leads to bleeding condition.
Nicole
Deep Sea Blob (M)
A gelatinous blob containing water with bubbles for organisms to breathe. Carries piranhas that will feast on whatever the blob latches itself onto.
- Base attack: Splash
- Special Attack: Feast! Spews out piranhas to bite party members.
FLOOR 4
Still moist, but the water here seems clearer. More deep sea blobs seem to be camping out here.
Blobmorph (S)
A blobby creature who can morph its shape and jump onto targets by bouncing to bite off parts of its victims. Slippery and hard to keep hold of.
- Base Attack: Bounce Bite
Nicole
FLOOR 5
Moss and vines seem to grow here. Dryer area. More prisoners down here.
Messenger Bird (S)
A skinny, ravenous small vulture with a human skull.
- Base Attack: Claw
- Special Attack: Stunning Screech. Chance of stunning a party member for one round.
The Rattled (M)
A rattle snake with an eye for a head. Seems to enjoy finding food by the water.
- Base Attack: Tail Whip
- Attack 1: Hypnotic Gaze- Can stun targets.
- Special Attack: Strangle- stops party member from attacking and reduces health and stamina.
Flying Mind (S)
A brain that flies and eats through people’s skulls to ingest their brains to increase intelligence.
- Base Attack: Head Scratcher
FLOOR 6
A big area with way more prisoners. It’s clear the monsters are impacted too.
Worm Walker (M)
Bottom half of a human controlled by a worm that has eaten through it. Blind, but can sense people through movement.
- Base Attack: Crunch
- Special Attack: Lunge Sprint
Nicole
Hand Puppet (S)
A pair of hands which eat the same way someone would make a “talking” motion with their hands. Has teeth on the base of the palm. Can walk around with it’s fingers.
- Base Attack: Pinch
- Special Attack: Om Nom Nom (gnawing).
FLOOR 7
Actual things seem to grow as there’s a bit of light here.
Snail Parasite man (M)
Prisoner inhabited by a snail parasite, making them act like they’re on psychedelics.
- Base Attack: Eye poke
- Special attack: Snail Trail Slows down and poisons party members.
Human Trap (M)
A humanoid carnivorous plant that looks delicious to draw people in. Grows flowers and fruit to bring in starving prisoners to trap them.
- Base Attack: Vine Spikes
- Special Attack: Stomach Acid
Flying Head Mouth (S)
A flying head with wings growing out of its ears. Has a mouth that pushes all the facial features away in favour of its mouth.
- Base attack: Swoop
- Special Attack: Face attach (attached to a party member's face by its teeth.)
FLOOR 8
The Old King (B)
The ruler of the kingdom gone corrupt after the famine broke out. On a quick glance he looks human, but if you look too long he starts to look less human. Could possibly have experimented on himself causing the uncanny look.
- Attacks: to be added