Game Design - CoolGuy28/DungeonHoard_GAME GitHub Wiki

Game Design Pillars:


  • Goal is to escape the dungeon.
  • Strategic and tactical self-paced game.
  • Level-based.

How the player interacts with the game

Level Progression:

For the player to progress through the game they must encounter and defeat enemies while travelling through different levels of the dungeon until they reach the surface where they encounter the final boss. This is done through two different gameplay loops, the Overworld and Encounters.

Overworld:

  • This is how the player will be able to explore and encounter monsters
  • Player controls Yaya as Krishna and Amita follow behind
  • If players get too close to an enemy they approach the player and start the battle
  • Players are also able to find loot through out the different floors
  • To progress they must clear through different rooms and encounter different enemies
  • Once the different rooms are cleared the player can move up one floor/level
  • Each floor has its own design and monsters, though previous monsters can still be encountered

Encounters:

  • When a player encounters a monster it shifts to a battle scene
  • Player encounters 2-3 monsters at a time
  • Earlier floors will have easier monsters to fight, progressively getting more difficult
  • Players are able to do several actions in battle: Attack, skills, guard, use items and help (Full list of actions and attacks can be found in Combat Mechanics )
  • If player defeats all enemies, they are able to loot items and return to the overworld to progress
  • If all player characters die, combat will end and the game starts from the last save

Items:

During encounters and while exploring the overworld, players are able to use items they collect, which can either affect the players or enemies. The player will also be able to find different weapons for the characters.

Items

  • Bandages: Heals the player and removes the bleeding condition
  • Human Flesh: Consume to remove mutations and reduce corruption
  • Snowcone: Removes burning condition
  • Antidote: Removes poison condition
  • Needle: Applies bleeding to your opponents
  • Poison: Induce poison damage to your opponents

Weapons

  • Battle Axe: Default weapon for Krishna
  • Crude Staff: Default weapon for Amita
  • Knife: Default weapon for Yaya