The Bitwise XNOR Gate is a two-input, single-output bitwise logic block, applying the XNOR operator to individual channels of bundled cable signals.

The Bitwise XNOR Gate can be placed in 24 different orientations, on floors, walls, and ceilings.
When placing the block, the flat side will be placed against the face clicked by the player, and the output side will point to the edge of the clicked face nearest to where the player clicked. A transparent preview is rendered to assist with orienting the block; this can be disabled in the Client Config if this is undesired.
Bitwise logic plates can connect to Bundled Network Cables, Colored Network Cables, or similar blocks. For each color channel, if the Bitwise XNOR Gate is either receiving power from both inputs or not receiving power from either input, the output side will output a full-strength signal on that channel (equivalent to an == (EQUALS) operator on binary input).

| Block |
Block/Item ID |
Localization Key |
| Bitwise XNOR Gate |
morered:bitwise_xnor_gate |
block.morered.bitwise_xnor_gate |
| Block Properties |
Value |
| Map Color |
Quartz |
| Blocks Movement |
Yes |
| Flammable |
No |
| Liquid |
No |
| Opaque |
No |
| Replaceable |
No |
| Solid |
No |
| Blast Resistance |
0 |
| Hardness |
0 |
| Light Output |
0 |
| Tool Required |
No |
| Flammable |
No |
| Piston Reaction |
Pushable |
| Render Type |
Cutout |
| Item Properties |
Value |
| Stack Limit |
64 |
| Blockstate Properties |
Values |
facing |
{"down", "up", "north", "south", "west", "east"} |
rotation |
[0,3] |
<root>
{
"power": [array of 16 power values]
}
| Data Field |
Format |
Description |
"power" |
Byte Array (16 values) |
Array of the power value stored on each channel (in wool color order); each value has valid range [0,31]. |
| Version |
Changelog |
| 2.1.1.0 |
Added to game |