Overview of Design Goals - CityGenerator/Megacosm-Generator GitHub Wiki
The primary goal of Megacosm Generator is to replace CityGenerator in it's entirety.
Rather than "building-up" the way that CityGenerator did, Megacosm Generator's goal is to "drill-down" from higher-levels. Along the way there will be individual generators that may be useful for a worldbuilder or GM without the entire generation process(i.e you don't need to generate a star system if you only want a tavern).
Level 1: StarSystem
- Stars
- Planet
Level 2: Planet
- Moons
- Continents
- Races
- Civilization Level
- Climate
Level 3: Continent
- Countries
- Geographic Landmarks
Level 4: Country
- Points of Interest
- Government
- Flags
- Cities
Level 5: City
- Businesses
- Population Breakdowns
- Local Government
- Individuals
Each level builds on the one before it. On top of that, there is a plethora of one-off generators that are simply useful for a GM to have:
One-off Generators
- Potions
- Magic Items
- Treasure
- Legends
- Job Postings
- Various Name Generators
- Rumors
- NPCs
- Bonds