Dungeon Generation - CityGenerator/Megacosm-Generator GitHub Wiki

There are lots of Dungeon Generators out there already, but nothing in megacosm. If I'm going to add a dungeon generator, I need to do something unique. Right now I have a couple of ideas.

Text Only

I could do a completely text-only description. It'd be super lame without a map- moving on...

Rogue-Like Map

The first real option is to create a procedurally generated path and rooms, ala Rogue-like games. I've never done this sorta thing before, so it could be very interesting, but I'd want resolution higher than just octothorpes and periods. I want graphics.

Geomorphic Tiles

The second option is to do something more like Dave's Mapper with Dungeon Tiles. It would require more graphic effort, but if I made them with the same 5x5 geomorphic pattern that Dave uses, I could potentially import them.

Hybrid Rogue-Like/Micro-Tiles

The third option is to do rogue-like micro-tiles; rather than having a 5x5 form factor with the standard # format, draw out the map in rogue-like fashion , then layer it with 2x2 tiles that were only 40x40 pixels.

Voronoi diagrams

A fourth option would be to use a series of overlapping voronoi diagrams and randomly "dig out" rooms and patterns. I have no idea how I'd do this, but I guess it's possible.

Something Weirder

Another option would be to continue to research and find something new.

Resources

http://tinykeep.com/dungen/ - I love how they do their dungeon generator. http://www.reddit.com/r/gamedev/comments/1dlwc4/procedural_dungeon_generation_algorithm_explained/