00 FAQ & Troubleshooting - CityGecko/CS-AdvancedVehicleOptions GitHub Wiki
#Good to know - Read before asking
01 Audit Cities:Skylines with the Mod Compatibility Checker
Before asking any questions in the comment section, it is highly recommended to subscribe to the Mod Compatibility checker and review the created log. It will help you to eliminate incompatibilities between installed mods.
Mod Compatibility Checker on Steam Workshop
02 Savegame does not load anymore
Sometimes it happens, that a savegame cannot be loaded and the Simulation Manager fails. Even if this is not an AVO problem, there is a possibility to recover a savegame. For this, it is highly recommended to always play with the Loading Screen Mod.
Activate the below options in the Loading Screen Mod option panel. This will reset any vehicles on the map and re-initalize the traffic simulation.
03 Game spawns disabled vehicles
The game itself (via the Cities:Skylines Transport Line manager) and mods like Improved Public Transport, Transport Line Manager or Service Vehicle Selector can still spawn disabled vehicles. This is intended behavior. Use these settings to configure which vehicles you want to spawn instead.
As of today, this affects the following vehicles: Blimps, Bus, Trolleybus, Tram, Monorail and Metro. For other vehicles AVO should work as expected.
Read here more information on this issue.
Learn here how to set up Transport Lines in the Cities:Skylines Transport Line manager.
04 City Service Buildings only spawn Vanilla vehicles
Colossal Order has added for all Service Buildings a vehicle selection dropdown box. This dropdown box has a starting value for the vanilla vehicle associated with this Service Building; this means, that the Police Station will spawn as default always the vanilla police cruiser. It is required to select the "Random" option instead of the "Police Car" or any other selected vehicle. Cities: Skylines will override any settings in AVO, if the Service Building is not set to "Random".
Solution:
- Open the Service Building, locate the Dropdown
- Click to Drop Down, select "Random" (showing the dice symbol)
05 Where can the Configuration File be found ?
The location of the configuration file is cover in the section Vehicle Configuration.
06 Conflicting mods
Certain mods may conflict settings or the intended behaviour of Advanced Vehicle Options. If you find a mod, which overrides the functionality of Advanced Vehicle Options, please post a comment oN Steam Workshop or here under issues.
Before posting, please make sure to...
- Run an audit with Mod Compatibility Checker on Steam Workshop and check on potential incompatibilities
- Disable all mods and only run a game with Advanced Vehicle Options
- Step by step enable other mods and check, if the issue shows up.
In the past, mods concerning traffic control have shown incompatibilities, like More Vehicles, Improved Public Transport, Transport Lines Manager (all mentioned are fixed). Therefore it is very likely, that such kind of mods may cause a conflict.
07 Asset Category Issues: Vehicle shows in a wrong category
The vehicle asset author must assign a "service" and a "subservice" property in the ItemClass-Structure of the asset's VehicleInfo-Object. If the author has assigned a wrong property (e.g. the idea is to have a "farming" vehicle and by mistake the "oil" property is assigned), the asset will not show in "Farming", but in "Oil".
If the author has a two-part asset like a truck engine and a truck trailer, and does this mistake for the trailer, same issue happens; truck engine shows in "Farming", the trailer in "Oil".
AVO will try to read out the ItemClass of the truck engine and re-assign it to the truck trailer. This should solve the issue temporary, at least the vehicles will be shown in the correct categories.
Read here for here for corrective actions.
08 Service Vehicle Selector (SVS2) shows wrong Stand Types
This is an issue with SVS2 as the list of vehicles is not updated by SVS2 after AVO changes the Stand Type. SVS2 needs to be updated.
09 Savegame Compatibility
This mod can be safely removed without impact on the savegame. The AVO setting is kept inside the save file but will not cause any harm.
10 User awareness on disabling vehicles
Some of the Industry DLC vehicles do not have a dedicated service assignment (e.g. Farming or Mining). For the moment this affects the Delivery Truck, the Delivery Truck with Trailer, the Delivery Van and the Livestock Truck with Trailer.
Do not deactivate these vehicles from spawning, as your own placed industries will never spawn any vehicle. The community needs to develop alternate vehicles with correct vehicle service, so that these vehicles can be replaced in future.
There is a potential issue with Electric Vehicles. If all vanilla Electric Vehicles are deactivated and there is no alternate workshop object installed as Electric Vehicle, AVO will raise an Exception. It is recommended to have at least one vehicle of each type active.