2.1. Initial Playtests - CiarennHollis/TheTemple GitHub Wiki

GreyboxAndGameplayIt (14)

Procedure

These were informal playtests. There was no form for the player to fill out afterward

  1. Let the player play through the map from the beginning.
  2. Watched over their shoulder how they played, recording observations.
  3. Recorded their feedback after they were done playing

Playtesting

Playtest 1 (1 Dec 2022)

This player was familiar with the game (Quake) and also designs levels for the game. Others watched and gave feedback room as well.

Observations

  • Don't have the play spawns in the middle of the action.
  • If the player goes through the main door to The Tribute, it does close behind them to lock them in.
  • The ramp in the rest area should look more deliberately made. Maybe make them jumps instead.
  • In The Maze, the interconnected paths let the player run through the maze in the wrong direction. Just have 3 distinct paths
  • Maybe put an explosive box or two in the room with all the Zombies in the maze.
  • Make the player enter through the side door of the Tribute area rather than the large doors
  • Put a pickup in the pool in The Lounge. The player seemed disappointed to not have found one there. Maybe put the super shotgun.

Playtest 2 (6 Dec 2022)

This player was familiar with more modern first-person shooter games but not with Quake. I had to give the player some pointers with the controls and whatnot.

Observations

  • The enemies coming from the lounge area drew the player into that area nicely.
  • The door that opens after The Boss Fight like they were supposed to.
  • The shambler no longer gets stuck in the middle of the room.
  • The player didn't use the button for the elevator from the balcony in the tribute room. Jumping down was more fun.
  • The spikes on the second secret need to have less of a lip.