2.1. Initial Playtests - CiarennHollis/TheTemple GitHub Wiki
Procedure
These were informal playtests. There was no form for the player to fill out afterward
- Let the player play through the map from the beginning.
- Watched over their shoulder how they played, recording observations.
- Recorded their feedback after they were done playing
Playtesting
Playtest 1 (1 Dec 2022)
This player was familiar with the game (Quake) and also designs levels for the game. Others watched and gave feedback room as well.
Observations
- Don't have the play spawns in the middle of the action.
- If the player goes through the main door to The Tribute, it does close behind them to lock them in.
- The ramp in the rest area should look more deliberately made. Maybe make them jumps instead.
- In The Maze, the interconnected paths let the player run through the maze in the wrong direction. Just have 3 distinct paths
- Maybe put an explosive box or two in the room with all the Zombies in the maze.
- Make the player enter through the side door of the Tribute area rather than the large doors
- Put a pickup in the pool in The Lounge. The player seemed disappointed to not have found one there. Maybe put the super shotgun.
Playtest 2 (6 Dec 2022)
This player was familiar with more modern first-person shooter games but not with Quake. I had to give the player some pointers with the controls and whatnot.
Observations
- The enemies coming from the lounge area drew the player into that area nicely.
- The door that opens after The Boss Fight like they were supposed to.
- The shambler no longer gets stuck in the middle of the room.
- The player didn't use the button for the elevator from the balcony in the tribute room. Jumping down was more fun.
- The spikes on the second secret need to have less of a lip.