1.4. Metrics - CiarennHollis/TheTemple GitHub Wiki

Player Metrics

Basic

  • Standard Path: 8 squares (128 units) wide
  • Narrow Path: 4 squares (64 units) wide
  • Standard Doorway Width: 6 squares (96 units) wide
  • Stair Step Height: 1 square (16 units) tall
  • Walkable Ramp: 6 squares (96 units) up and 8 squares (128 units) over
  • Steep Ramp: 6 squares (96 units) up and 4 squares (64 units) out

Rooms

  • Basic Ceiling Height: 10 squares (160 units) high
  • Confined Ceiling Height: 6 squares (96 units) high
  • Tall Ceiling Height: 20 squares (320 units) tall
  • Small Room: 30 squares by 20 squares(496 units by 320 units)
  • Medium Room: 36 squares by 36 squares (576 units by 576 units)
  • Large Room: 48 squares by 48 squares (768 units by 768 units)
  • Short Hallway Length: 30 squares (480 units)
  • Large Hallway Length: 50 squares (800 units)

Jumps

  • Standard Jump Up: 2 squares (32 units) high
  • Standard Jump Forward: 3 squares (48 units) long
  • Difficult Jump Forward: 8 squares (128 units) long
  • Extreme Jump Forward: 12 squares (192 units) long

Enemy Metrics

  • The enemies chosen for this level all work in the roles they were intended to play
  • Zombies toss their flesh about 30 squares (480 units) far
  • The settings these enemies are to be placed work for them

Notes

  • 1 square = 16 (in-game) units when the grid is set to 16
  • The player stands at about 48 units (3 squares)