1.4. Metrics - CiarennHollis/TheTemple GitHub Wiki
Player Metrics
Basic
- Standard Path: 8 squares (128 units) wide
- Narrow Path: 4 squares (64 units) wide
- Standard Doorway Width: 6 squares (96 units) wide
- Stair Step Height: 1 square (16 units) tall
- Walkable Ramp: 6 squares (96 units) up and 8 squares (128 units) over
- Steep Ramp: 6 squares (96 units) up and 4 squares (64 units) out
Rooms
- Basic Ceiling Height: 10 squares (160 units) high
- Confined Ceiling Height: 6 squares (96 units) high
- Tall Ceiling Height: 20 squares (320 units) tall
- Small Room: 30 squares by 20 squares(496 units by 320 units)
- Medium Room: 36 squares by 36 squares (576 units by 576 units)
- Large Room: 48 squares by 48 squares (768 units by 768 units)
- Short Hallway Length: 30 squares (480 units)
- Large Hallway Length: 50 squares (800 units)
Jumps
- Standard Jump Up: 2 squares (32 units) high
- Standard Jump Forward: 3 squares (48 units) long
- Difficult Jump Forward: 8 squares (128 units) long
- Extreme Jump Forward: 12 squares (192 units) long
Enemy Metrics
- The enemies chosen for this level all work in the roles they were intended to play
- Zombies toss their flesh about 30 squares (480 units) far
- The settings these enemies are to be placed work for them
Notes
- 1 square = 16 (in-game) units when the grid is set to 16
- The player stands at about 48 units (3 squares)