1.1. Enemies - CiarennHollis/TheTemple GitHub Wiki

Intro

I chose these Quake enemies in order to fulfill four basic enemy archetypes: Ranged, Melee, Swarmer, Heavy.

Enemies

Minor

Basic, introductory/easy enemy.

Grunt

600px-monster_quake_grunt

  • Health: 30
  • Weapon: Shotgun
  • Behavior: Fires at the player and tries to close the distance between it and the player.

Ranged

An enemy that stands still and shoots at the player.

Scrag

600px-monster_quake_scrag

  • Health: 80
  • Weapon: Poison spit (ranged)
  • Behavior: Flies around the player spitting at them

Melee

An enemy that runs up close and attacked the player with a weapon.

Knight

600px-monster_quake_knight

  • Health: 75
  • Weapon: Sword (melee)
  • Behavior: Runs up and tries to attack at close range

Swarmer

A small, close-range enemy with low hit points. Good in swarms.

Zombie

600px-monster_quake_zombie

  • Health: 60
  • Weapon: Body part (ranged)
  • Behavior: Slowly approaches player while hurling body parts at them
  • Note: Needs to be exploded in order to be defeated for good

Heavy

A large enemy that stands still, takes a lot of hits to kill, does a lot of damage, and has both a ranged and melee attack.

Shambler

600px-monster_quake_shambler

  • Health: 600
  • Weapon: Lightning (ranged), Claw and Smash (melee)
  • Behavior: Uses lighting attack that never misses unless the player can find cover, uses melee attacks when the player is in range though.

Notes