1.1. Enemies - CiarennHollis/TheTemple GitHub Wiki
Intro
I chose these Quake enemies in order to fulfill four basic enemy archetypes: Ranged, Melee, Swarmer, Heavy.
Enemies
Minor
Basic, introductory/easy enemy.
Grunt
- Health: 30
- Weapon: Shotgun
- Behavior: Fires at the player and tries to close the distance between it and the player.
Ranged
An enemy that stands still and shoots at the player.
Scrag
- Health: 80
- Weapon: Poison spit (ranged)
- Behavior: Flies around the player spitting at them
Melee
An enemy that runs up close and attacked the player with a weapon.
Knight
- Health: 75
- Weapon: Sword (melee)
- Behavior: Runs up and tries to attack at close range
Swarmer
A small, close-range enemy with low hit points. Good in swarms.
Zombie
- Health: 60
- Weapon: Body part (ranged)
- Behavior: Slowly approaches player while hurling body parts at them
- Note: Needs to be exploded in order to be defeated for good
Heavy
A large enemy that stands still, takes a lot of hits to kill, does a lot of damage, and has both a ranged and melee attack.
Shambler
- Health: 600
- Weapon: Lightning (ranged), Claw and Smash (melee)
- Behavior: Uses lighting attack that never misses unless the player can find cover, uses melee attacks when the player is in range though.
Notes
- Enemy information from quake.fandom.com
- All images are from quakewiki.org