3.0. Texturing - CiarennHollis/ChateauBattle GitHub Wiki

Texturing

Throne Room Screenshot (127) Screenshot (136)

Immersion and Theme

Goal

The Goal with the texturing of this map was to make this castle feel like a chateau: grand and old. To achieve this, I used a lot of stone wall textures for the walls and floors. More ornate metallic textures are used to add detailing to the throne and the pillars.

Visuals

Chapel Screenshot (134)

Dining Room Screenshot (129)

Guidance and Orientation

The main goal was to make decisions in the texturing that would help guide and orient players.

Design Choices

TexturingCeilingFloorDif

  1. There are borders wherever there are texture changes. Specific border texture is used throughout the map.
  2. The texture of the floors, walls, and ceilings change when the height or elevation changes on the lower level, providing contrast between the large open space of the throne room and the more confines spaces of the rooms around it.