2.1. Playtest 1 - CiarennHollis/ChateauBattle GitHub Wiki

Playtesting the Greybox Draft

I had my greybox draft of the Chateau Battle level playtested. The players played a 5 minute deathmatch in my map and then completed a survey afterwards. This playtest is mainly focusing on the overall layout and structure of the level.

My Observations

  • There needs to be more spawn points, some telefrags (kills from spawning on top of another player) happened
  • Shooting from the top level worked nicely but there needs to be more cover in the throne room to account for this
  • Going up and down the tables in the dining areas feels weird, it shouldn't be as smooth as it is
  • This map is too big for 4 to 5 players; it's better fit for 8-9

The Survey

  • Playertesters were given statements and rated out of 10 how much they agree with those statements.
  • An example question is: "I could easily find other players. (1: Disagree; 10: Agree).
  • There were also a few prompted open ended questions where playtesters could elaborate on their feedback.

Results

Untitled design

Summary of Open Ended Responses

Compliments

  • The map has nice theming so far
  • The throne room and spiral staircases are neat
  • There are a lot of fun places to jump on to

Critiques

  • It was more likely to find players on the upper level of the map
  • Too few spawn points and they are too close together
  • Some areas feel congested, it wasn't clear how some areas should be navigated
  • The map was too big and too spread out

Key Take Aways

  • More spawn points need to be added
  • More pick ups need to be added as well as a wider variety of pick ups (like armor), especially on the ground floor
  • The map overall could be smaller
  • There needs to be more cover in the throne room