1.2. Metrics - CiarennHollis/ChateauBattle GitHub Wiki

Game Metrics

  • Minimum path width - no paths will be narrower than 64 units (4 squares)

  • Half cover height - the player can shoot over 32 units (2 squares)

  • Full cover height - 48 units (3 squares) fully blocks the player

  • Minimum ceiling height - Ceilings will not be shorter than 128 units (8 squares)

  • Easy jump height - easy jumps up will be 32 units (2 squares)

  • Max jump height - harder jumps up will be 48 units (3 squares)

  • Rocket jump height - Rocket jump won't be used in this map

  • Easy jump length - easy jumpable gaps will be 48 units (3 squares)

  • Hard jump length - harder jumpable gaps will be 128 units (8 squares)

Notes

  • 1 square = 16 (in-game) units when the grid is set to 16
  • The player stands at about 48 units (3 squares)