1.2. Metrics - CiarennHollis/ChateauBattle GitHub Wiki
Game Metrics
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Minimum path width - no paths will be narrower than 64 units (4 squares)
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Half cover height - the player can shoot over 32 units (2 squares)
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Full cover height - 48 units (3 squares) fully blocks the player
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Minimum ceiling height - Ceilings will not be shorter than 128 units (8 squares)
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Easy jump height - easy jumps up will be 32 units (2 squares)
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Max jump height - harder jumps up will be 48 units (3 squares)
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Rocket jump height - Rocket jump won't be used in this map
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Easy jump length - easy jumpable gaps will be 48 units (3 squares)
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Hard jump length - harder jumpable gaps will be 128 units (8 squares)
Notes
- 1 square = 16 (in-game) units when the grid is set to 16
- The player stands at about 48 units (3 squares)