1.1. 2D Top Down Map - CiarennHollis/ChateauBattle GitHub Wiki
2D Top Down Map
Key
- Shaded walls/objects = walls or set pieces the player can't walk through
- Unshaded walls = areas that will have windows or balconies looking out onto other areas
- Triangle (bottom level) = where the attacking team will start
- Star (Top Level) = where the defending team will start and where the item or person to be stolen or rescued will be held
Bottom Level:
Notes:
- This is the bottom level of the map. There are stairs in a few places around the map allowing players different ways to get up to the map's upper level. There are several rooms on this level that one may find within a chateau (Throne room, guard room, kitchen, dining hall, chapel, and some spaces yet to be determined). All of them except the throne room are on one level. The throne room will be a large tall space in the middle of the map; rooms on the second floor will look down on this room.
- The throne room will be the main focal point of the map.
- The stairs are numbered and the numbers of the stairs match on both levels.
- The Attacking team will start where the triangle is on this level.
Top Level:
Notes:
- This is the second level of the map and where the attackers need to infiltrate in order to get the thing they broke in for (either rescuing someone or stealing something).
- The art gallery will house the fine art assets talked about in the Overview Page
- Large shaded area in the middle indicates that is space the player can't walk on since it is open.
- The lined rectangle on the front right side of the gallery indicates where a ladder will be, giving players another way to get to this second level.