2. Installing a mod - ChrisDKN/Amethyst-Mod-Manager GitHub Wiki

Installing a mod

Theres a few ways to install a mod:

  • Via the install button, This will open a file explorer where you can select the zip file
  • The downloads tab, This will list all zip files in your downloads folder. From here you can press the install button. You can also have this tab scan another location with the locations button
  • Via the nexus website. Some mods will have an install with mod manager button. Pressing this will install the mod into the current profile without having to download it manually first.
  • Via the nexus window in the manager. This feature requires nexus premium. You can search for top downloaded mods, Trending, endoresed and tracked mods and install them directly.

In the very rare case where a game's mod needs to be in zip format (unextracted). You can right click the install mod button and disable extraction to add the zip file as a mod without extracting it

Mod not working or installing correctly?

Make sure to try both Hardlink and Symlink options Some mods don't work when symlinked and must be hardlinked, It's usually impossible to tell beforehand if this is the case but the mod will act as if it is not installed even if it is present in the target folder.

Sometimes mod authors package their mods in a way the managers game handler does not expect.

The mod files tab can be used to disable folders and files so that they are not deployed or seen by the manager. We can also change the folder structure here to remove un-needed top level paths

In the screenshot is lennys mod loader for RDR2, When we install it, it comes with a bunch of stuff we dont need. I have disabled every folder except for the Modloader folder.

I have then removed Modloader as a top level folder by selecting one of the files within it. When the manager sees this mod, it will now only see the enabled files withing the modloader folder and will treat them as if they are in the root of the mod folder.

The mod itself in the staging folder doesn't change

I have then set this mod to root folder deploy, By default mods for RDR2 go to the LML folder but we want this mod to go to the game's root, so we right click the mod and enable root folder deploy. Now the files mentioned in the screenshot above will land in the games root folder on deploy. Techincally this is not actually needed as Lennys mod loader files are hard coded to always go to the root folder regardless of this setting but this is just an example of what it does

Removing a mod

  • You can right click a mod and select "Remove mod" This will delete the mod and remove it from the deployed location if it is there
  • You can also highlight multiple mods with shift+click and select remove selected
  • Do not remove mods manually by going into the mods folder and deleting it. If the mod is currently deployed and hardlinked. Doing this will cause the hard link to collapse and the mods files may get stuck in the deployed location until you manually remove them from there. If you need to do this, Press restore first so the files are removed from the games location