Original Game Analysis - ChillChiliStudio/Order227 GitHub Wiki

Main Index

Liberty_Statue

Introduction

Command & Conquer: Red Alert 2 is a Real Time Strategy (RTS) game released for Windows (PC) in which the player is set in a campaign in a future where the Cold War became an active conflict, with alternating endings or a skirmish mode, choosing between two factions to control: Soviets and Allies.

Portada Command & Conquer: Red Alert 2 Cover

History

Released on October 23rd of 2000, Command & Conquer: Red Alert 2 was a successful game and saga, both commercially and critically, as many instances of Red Alert appeared on the market along with expansions, like Red Alert 2: Yuri’s Revenge and Red Alert 3.

  • First Release Date: October 23rd 2000
  • Available platforms: Microsoft Windows 95/98/NT/Me/2000
  • Developer: Westwood Studios
  • Publisher: Electronic Arts
  • Producer(s): Louis Castle, Brett Sperry and Joseph D. Kucan
  • Designer: Dustin Browder
  • Composer: Frank Klepacki
  • Genre: Real Time Strategy
  • Theme: War/Fiction - Ambiented during the more intense tensions of the Cold War
  • Modes: Single Player Campaign, Single Player Skirmish and Multiplayer Skirmish
  • Franchise: Command & Conquer / Red Alert

RA3 Red Alert 3 Advertisement Image

Westwood Studios

The developing company was Westwood Studios, founded in 1985 by Brett Sperry and Louis Castle, which was later bought by Electronic Arts, their distribution company, and merged into DICE Los Angeles in 2003.

Westwood

Westwood Logo

The Game

Technical Profile

Original Available Resolutions:

  • 640x480
  • 800x600
  • 1024x768
  • 1068x768

Minimal System Requirements

  • CPU: Pentium II 266 or better
    • Multiplayer: Pentium II 450 or better
  • RAM: 64 MB of RAM
    • Multiplayer: 128 MB of RAM
  • GPU: 2 MB of Video RAM and 3D Hardware acceleration (optional)
  • Operative System: Windows 95, 98, NT 6.0, 2000, or Millennium
  • Storage Space: 200 MB of additional hard drive space
  • Sound: Direct Sound Compliant Sound Card
  • Resolution: Minimum 16 bit color
  • ODD: 4X CD-ROM drive
  • Network (Multiplayer Requirements):
    • 56 Kbps Modem
    • TCP/IP Internet Connection or LAN w/ IPX
    • ISP for Internet Play
  • Recommended Peripheral: 100% Microsoft Compatible Mouse

Features

It has several which were novelties for the time, such as full motion video, cutscenes between missions and during the gameplay (recorded with real actors and breaking the 4th wall, making the player to be a direct part of the story). It also presented online multiplayer support and more known mechanics like building construction, troop management, and several unit types.

The game is mainly based in money recollection through gathering vehicles or by controlling strategic points. The money you earn can be spent in troops and building creation or repairing. Each country has special buildings, troops or abilities in which the player ends up developing different strategies.

Cinematic

In-Game cinematic

Gameplay

The game's centered around two armies that confront one another: The Soviet Union and The Allies.

You can generate troops using money that you can earn with gems or gold that your workers take. Gold gives you 1000$/unit and gems 2000$/unit. Buildings are also bought by money and they give you different things such as revealing the entire map or generating new units. There is another important thing you need to have: Energy. If you don’t have enough energy to supply your buildings they will not do their job. Every faction has different units, buildings and abilities.

The win conditions are variate, the player can win by defending its base successfully, destroying its enemies or capturing a building. The stronghold of this game is to know each faction’s strengths and advantages and exploiting them to fulfill the objectives.

Gameplay In-game Screenshot

Plot

The Cold War is well over. The U.S. is knee-deep in apple pie and amber waves of grain. The Red Menace is all but dead, diluted into the World Socialist Alliance, a harmless humanitarian organization with U.S.-friendly puppet leader Premier Romanov shaking hands and making speeches. Peace and prosperity reign. Then the reports come in.

Reports of U.S. citizens in the southwest U.S. succumbing to fits of dizziness and nausea. Others falling into a state of zombie-like submission, turning against both family and nation. Intelligence reports soon link the disturbance to a Soviet presence in Mexico, where, with a nod from the U.S., Romanov’s WSA troops are supposedly putting down an insurrection. But it’s soon revealed as an elaborate ruse, as Soviet troops-like none the Allies have ever seen-storm Texas, then California, then New York. Planting mysterious beacons along the way, the Soviet troops are led by psychic generals who use their minds instead of munitions to push forward with their invasion of the U.S.

In the cities, Americans take up arms against their neighbours. In the country, patriotic farmers weep as they watch their cows-strapped with explosives and saddled by mind-control-march into military installations to explode in deadly clouds of beefy, succulent shrapnel. President Dugan opts for a decisive nuclear strike. The red phone rings. The buttoRomanov’s full agenda is soon unveiled. The Premier has for years used the WSA as a front to develop a global network of Communist allies who want to see the Hammer and Sickle replace the Stars and Stripes. Having developed his psychic technology in secret for years, Romanov finally has the means to do it. Romanov’s motivations, meanwhile, are more personal than those of his con is pushed. Nothing happens.

Phone call

By now, intelligence sources confirm the worst: Romanov is behind the siege, and he’s using the most mysterious-and terrifying-technology to date: psychically enhanced troops whose minds are as deadly as their AK-47s. Still stung by the fall of the Soviet Union after the Cold War-memories that have haunted him since his childhood-Romanov has long promised to make America pay for its crimes against Mother Russia. And he’s found the perfect way: not by destroying the last bastion of the free world, but by using mind-control technology to cripple his Allied enemies, leaving the infrastructure, defenses and resources of America free for the taking. Romanov plans to turn the United States into the premier Communist republic of the west.

Its nuclear arsenal temporarily disabled, the U.S. gathers its conventional forces-and some unconventional ones. Using its own time-warp technology to thwart the Soviet foes, the U.S. and its allies rally to stop Romanov’s twisted plan. Will it be Stars and Stripes or Hammer and Sickle? The final battle-on American soil, in American cities-will determine the fate of the free world.

Yuri

Similar Games

Warcraft Saga

Warcraft Screenshot

Starcraft Saga

Starcraft Screenshot

Company of Heroes

Company of Heroes Screenshot

Age of Empires Saga

Age of Empires Screenshot

American Conquest

American Conquest Screenshot


Go Up or return Home