Recurrent Complex - Charles445/RLTweaker GitHub Wiki

Clean Structure Data
Cleans the recurrent complex structure storage regularly.
This is very important, otherwise chunk generation will get slower and slower.
This may cause rare structure collisions, but it is a small price to pay for the performance boost.
This is essential on any server that has no world border.
Recommendation: true

Clean Structure Threshold
How many structures it takes to trigger the structure cleaner.
The default value should work fine.
If you are extra worried about structure collisions, you can raise this number, but I wouldn't go past 1000.
Recommendation: 100

Generate Structures Partially
Recurrent Complex generates structures partially, one chunk at a time.
This allows for more accurate world generation, but is a huge performance hit on larger structures.
If you have massive structures like RLCraft, setting this to false is a must.
Recommendation: false (if you have large structures or are concerned about world gen performance)

Manage Recurrent Complex Events
This hooks into Recurrent Complex and allows the mod to manage generating partial structures.
There's little reason to turn this off.
Recommendation: true