Slime Traits - Chakyl/splendid-slimes GitHub Wiki
Overview
Traits are custom made behaviors that a specific breed of Slime may have. A given Slime can have any number of these traits, or none at all. Similar to other mechanics, Largo Slimes will have the traits of both breeds it contains.
Trait List
Currently Implemented
- Aquatic - Sinks in water and gets unhappy when not not in it.
- Explosive - When hungry, Slime will periodically cause explosions that don't break blocks. Their frequency increases with hunger.
- Feral - Slime will always attack the player.
- Flaming - Slime will light mobs it touches on fire. When hungry, Slime will periodically create fire. Their frequency increases with hunger.
- Floating - Slime will occasionally levitate for a few seconds.
- Foodporting - Slime will teleport to food items and entities it targets to eat.
- Handy - Slime can be given item to hold. It will drop when killed or split.
- Largoless - Slime cannot be made into a Largo. Its Plorts cannot make other Slimes into a Largo.
- Moody - Happiness increases and decreases are doubled
- Spiky - Slime will hurt the player when they touch.
- Defiant - Slime will have a chance to survive a killing blow positively correlated to the damage of the attack.
- Photosynthesizing - Slimes will get hungry faster when they can't see the sky.
- Picky - A Slime made into a largo will get angry if it eats from the same diet twice in a row.
Planned
- Optimist - Slime will get a boost of happiness when furious.
- Pouncing - Slime will jump directly towards things it targets.
- Stormy - When hungry, Slime will periodically cause lightning strikes around it that prefer targeting entities and lightning rods.