Zeni Notorious Monsters - CatsAndBoats/catseyexi GitHub Wiki

Tier three and tier four monsters are customized. All are immune to bind, gravity, lullaby, silence, sleep and, slow. All are susceptible to stun and paralyze. All have rage timers. Each monster is weak to at least one element. These fights are balanced for twelve to eighteen players. Some will require alternative strategies and precise gameplay.

Armed Gears

Uses mighty strikes every two minutes.
Weak to ice element.
Absorbs lightning element.
Rages after thirty minutes.

Gotoh Zha the Redolent

Uses manafont once at ninety five to sixty six percent health.
Uses benediction once at twenty five percent health.
Shock spikes that can not be removed.
Has a high fast cast effect.
Weak to ice element.
Rages after thirty minutes.

Dea

Uses mighty strikes at one hundred, seventy five, fifty and, twenty five percent health.
Critical hit rate and critical hit damage increase.
Weak to wind element.
Weak to ice element.
Rages after thirty minutes.

Nosferatu

Uses astral flow and summons a helper once at ninety five to sixty six percent health.
Uses blood weapon once at twenty five percent health.
Weak to light element.
Dread spikes that can not be removed.
Rages after thirty minutes.

Khromasoul Bhurborlor

Uses invincible at one hundred, seventy five, fifty and, twenty five percent health.
Occasional enpetrify that can not be removed.
Has high defense.
Weak to water element.
Reprisal and phalanx effects that can not be removed.
Absorbs earth and thunder elemental damage.
Rages after thirty minutes.

Achamoth

Uses benediction once at twenty five percent health.
Occasional MP drain on attack that can not be removed.
Blaze spikes that can not be removed.
Absorbs fire elemental damage.
Weak to ice element.
Weak to thunder element.
Rages after thirty minutes.

Mahjlaef the Paintorn

Uses manafont at one hundred, seventy five, fifty and, twenty five percent health.
Ice spikes that can not be removed.
Occasional MP drain on attack that can not be removed.
Weak to thunder element.
Weak to light element.
Weak to dark element.
Absorbs water elemental damage.
Rages after thirty minutes.

Experimental Lamia

Uses eagle eye shot at one hundred, seventy five, fifty and, twenty five percent health.
Will summon two helpers.
Occasional enwater that can not be removed.
Absorbs water elemental damage.
Weak to thunder element.
Rages after thirty minutes.

Nuhn

Uses hundred fists at one hundred, seventy five, fifty and, twenty five percent health.
Occasional endrain that can not be removed.
Absorbs water elemental damage.
Weak to wind element.
Enwater that can not be removed.
Rages after thirty minutes.

Tinnin

Uses mighty strikes every two minutes.
Absorbs water elemental damage.
Weak to earth element.
Weak to thunder element.
Rages after sixty minutes.

Sarameya

Uses chain spell at ninety, seventy, fifty, thirty and, ten percent health.
Absorbs fire elemental damage.
Weak to water elemental damage.
Occasional additional effect of poison.
Powerful health regen effect while blaze spikes is active.
Rages after sixty minutes.

Tyger

Absorbs thunder elemental damage.
Weak to earth element.
Weak to ice element.
Rages after sixty minutes.