Meshes and ScriptableArmorRenders - Catman-232/Homebrewery GitHub Wiki
This page is semi-up to date as of version 4.6.40 but missing images!
This page has all the meshes, ScriptArmorRenders, and other important information. But lacks documentation for other parts of the game and Homebrewery, I advise using the Homebrewery Reference Pack which is better maintained and has more information than I could add: HB Reference Items Pack | Thunderstore
-Zeina
Please note that as of version 72025.a3, many of these have changed name or been removed entirely, and I am pretty swamped with life and fixing the mod being broken or otherwise non-functional in key areas to be able to go through this documentation just yet. Sorry!
-Catman
These parts are all Mesh type, they will work in any field that requires a Mesh. They will not work where a ScriptableArmorRender is expected.
These meshes are most commonly used in the _helmOverrideMesh field by Helms that have "halo" as their _helmRender property, but Kiseff has started using this for other things like fullHelm.
Shortcut back to helmOverrideMesh
(CLICK ME) _helmOverrideMesh





Items using this should have a blendHelmValue of 100

Items using this should have a blendHelmValue of 73.2

Items using this should have a blendHelmValue of 73.2

Items using this should have a blendHelmValue of 100

Items using this should have a blendHelmValue of 100

Items using this should have a blendHelmValue of 44.4

Items using this should have a blendHelmValue of 44.4

Items using this should have a blendHelmValue of 80.4

Items using this should have a blendHelmValue of 80.4

Items using this should have a blendHelmValue of 80.4

Items using this should have a blendHelmValue of 100

Items using this should have a blendHelmValue of 84.5

Items using this should have a blendHelmValue of 55.6
\
\




















Shortcut back to neckCollarMesh
(CLICK ME) Collars



Was removed in 72025.a4, reimported by Homebrewery via AtlyssGLTF, thanks to Stoingularity.

Was removed in 72025.a4, has been aliased to _collar_00 since they look almost identical.

An improved UV unwrap variant is used by Homebrewery via AtlyssGLTF, thanks to Stoingularity.

Was removed in 72025.a4, reimported by Homebrewery via AtlyssGLTF, thanks to Stoingularity.

Was removed in 72025.a4, reimported by Homebrewery via AtlyssGLTF, thanks to Stoingularity.

Shortcut back to shoulderpadMesh
(CLICK ME) Shoulderpads



Take note of the spelling error in the name


(CLICK ME) Shields













These parts are all ScriptableArmorRender type, they will work in any field that requires a ScriptableArmorRender. They will not work where a Mesh is expected.
Shortcut back to helmRenderDisplay
(CLICK ME) Helms
Seems to be nothing, maybe unfinished or forgotten?


Was called hood01 in 1.6.2b

Items using this should have a blendHelmValue of 73.2

Items using this should have a blendHelmValue of 100.0

Items using this should have a blendHelmValue of 44.4
Added in 72025.a4. NEEDS A PICTURE.

Items using this should have a blendHelmValue of 44.4

Items using this should have a blendHelmValue of 80.4

Items using this should have a blendHelmValue of 80.4
Added in 72025.a4. NEEDS A PICTURE.

Items using this should have a blendHelmValue of 100
These two are used by all the Halos, it has no physical appearance by itself, it merely acts as a placement point for the override mesh. Items using them should have a blendHelmValue of 0.
Shortcut back to chestRenderDisplay
(CLICK ME) Chestrenders
Removed in 72025.a4. HB will be reimplementing it eventually.

Removed in 72025.a4. HB will be reimplementing it eventually.

Removed in 72025.a4. HB will be reimplementing it eventually.

Was called chestpiece03 in 1.6.2b.

Removed in 72025.a4. HB will be reimplementing it eventually.

Was called chestTabard02 in 1.6.2b.

Was called chestTabard03 in 1.6.2b.

Removed in 72025.a4. HB will be reimplementing it eventually.

Shortcut back to robeSkirtRender
Shortcut back to armCuffRender
(CLICK ME) Armcuffs
Was called armCuff01 in 1.6.2b. The UV layout was changed in 72025.a4! NEEDS A NEW PICTURE.

Was called armCuff02 in 1.6.2b. The UV layout was changed in 72025.a4! NEEDS A NEW PICTURE.

Was called armCuff03 in 1.6.2b. The UV layout was changed in 72025.a4! NEEDS A NEW PICTURE.

Shortcut back to legPieceRender
(CLICK ME) Legpieces
Was called beltSash02 in 1.6.2b.

Removed in 72025.a4. HB will be reimplementing it eventually.

Was called legCuffs03 in 1.6.2b.

Removed in 72025.a4. HB will be reimplementing it eventually.

Was called shinPads01 in 1.6.2b. The UV layout was changed in 72025.a4!

Removed in 72025.a4. HB will be reimplementing it eventually.

Removed in 72025.a4. HB will be reimplementing it eventually.

Removed in 72025.a4. HB will be reimplementing it eventually.

Removed in 72025.a4. HB will be reimplementing it eventually.





