Changes of note due to 12026 updates - Catman-232/Homebrewery GitHub Wiki

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Kiseff has removed the on-hit condition effects field from ScriptableWeapon entirely, so right now custom weapons will not have them either, I've had to comment out the block of code that covered that aspect.

He's also removed Cmd_AddCondition from StatusEntity, which I was using to apply the Gash, Cold and Burn Effects for the fx command or consumables (since they are vanilla condition effects rather than something HB handles), I'll have to see if there's a different way to apply those now, but they've been commented out for the moment.

The "Sword" weapon type is now called "Blade", which Kiseff mentioned in the patch notes, I have made an alias for it so that "Sword" still works.

ScriptableArmorDye now has a new field: Color _particleColoration which defaults to Color.white, no idea what that will be for, but maybe he's condensing the consumableObjects for each Dye into one that grabs this color to use for the particle effect?

Here's the Scriptables dump diff: https://github.com/Catman-232/Homebrewery/commit/c301e5ea7b995095c748d417d1da9f551cb42852
Not much to see in there that wasn't mentioned above though.