Custom Music - Card-Forge/forge GitHub Wiki
Custom music for adventure mode
In the res/adventure/common/music
folder resides all the music that is played in various parts of adventure mode:
black
- Tracks that are played in the black magic biome in the overworldblue
- Tracks that are played in the blue magic biome in the overworldboss
- Tracks that are played in a boss battlecastle
- Tracks that are played inside biome boss dungeonscave
- Tracks that are played in any dungeon that is not a biome boss dungeoncolorless
- Tracks that are played in the colorless magic (wastes) biome in the overworldgreen
- Tracks that are played in the green magic biome in the overworldmatch
- Tracks that are played during a non-boss battlemenus
- Tracks that are played in the opening menu of adventure modered
- Tracks that are played in the red magic biome in the overworldtown
- Tracks that are played when you are in any townwhite
- Tracks that are played in the white magic biome in the overworld
The game will play a track from any of the above folders at random. The tracks can be any
file name with a .mp3
, .wav
or .m4a
extension.
NOTE: On Steam Deck, if you added Forge Adventure mode to Steam Deck gaming mode, the game may
have issues playing tracks that have non-ascii characters in its name. A current
workaround is to rename such tracks with accented characters to their ascii equivalents (eg. é
to e
)
and such tracks will play again. Reference: https://github.com/Card-Forge/forge/issues/8290
To customize the music in adventure mode, simply [add to -OR- replace] the existing music track files in the folders referenced above.
Custom music for regular Forge
In the res/music
folder resides all the music that is played in regular Forge if you have music enabled.
match
- Tracks that are played inside a gamemenus
- Tracks that are played outside of any game (ie. menus)
All the same playback rules apply. The process for customizing the music here is the same as adventure mode.