Setting_up_a_Ragdoll - CanInBad/KK_wiki GitHub Wiki
title: Setting up a Ragdoll contributors:
- Naelstrof
- LizardCole
Ultimately your model just needs to have rigidbodies connected by ConfigurableJoints, with each body specified in the Ragdoller. Luckily we can use the Ragdoll Creator to automatically create a pretty decent ragdoll for us and configure the Ragdollerautomatically.
To use the Ragdoll Creator, we need to make sure that our model is humanoid, has an animator, and has all the required humanoid body bones within the Rig Configuration.

The Ragdoll Creator reads these bones to generate the
ragdoll.
We also want to configure the Muscle Limits within the Rig
Configuration, the Ragdoll Creator reads these limits to generate the
configurable joints.

It's a good idea to edit the lower leg limits if you have
digitigrade legs to prevent clipping.
Simply click on Create Ragdoll in the Character Descriptor
of your prefab.
<img src="Ragdoll_creator_location.png"
title="Ragdoll_creator_location.png" />
Ragdoll_creator_location.pngA wizard should appear. Fill out the information to the best
of your ability. Then Save the configuration, if you end up realizing
something needs to be different, you'll be able to Load the
configuration so you don't lose what you had.
Magenta collider previews are to show you joints that will
be no-collided to prevent the ragdoll from self-colliding infinitely.
It's best if none of them are magenta as it prevents accurate ragdoll
simulation, though it might be unavoidable in some cases.
<img src="Ragdoll_with_colliding_child_joints.png"
title="Ragdoll_with_colliding_child_joints.png" />
Ragdoll_with_colliding_child_joints.png