(Last) Hardening - Callumari-takoyakii/FinalWar GitHub Wiki

Quirk: Hardening

(Banner from My Hero Ultra Rumble)

Abilities:

1. Hardening

Harden your body, boosting your defensive power.

  • While active, all other abilities are boosted.

2. Red Gauntlet

Dash forward and punch. Deals increased damage while Hardened.

  • Travels less distance while Hardening is active.
  • Not effected by Erasure.

3. Red Riot

Hold to block incoming attacks temporarily.

  • Gain a large taken damage reduction while active.
  • Doesn't last too long.
  • You cannot move while blocking.
  • Not effected by Erasure.

4. Red Burst

Stomp the ground, causing a shockwave.

  • While Hardened, this ability covers more radius and deals more damage, but has a longer charge up.
  • Not effected by Erasure.

5. Red Riot: Unbreakable

Harden your body beyond your limits, making you unstoppable for about 40 seconds.

  • Hardening must be active to use. After the 40 seconds runs out, Hardening goes on cooldown.
  • All other abilities are boosted on top of Hardening while active.
  • Deal increased damage and take less damage. You also cannot be flinched or knocked back.
  • For a little after it wears off, you are weakened and more vulnerable.

Armour Buff:

Red Armour:

Wear the full set of the Red armour for a slight damage reduction and slight speed increase.

Attributes:

Rock Solid:

You take no fall damage while Hardened.

Health:

You have 5 additional hearts.