(Last) Hardening - Callumari-takoyakii/FinalWar GitHub Wiki
Quirk: Hardening
(Banner from My Hero Ultra Rumble)
Abilities:
1. Hardening
Harden your body, boosting your defensive power.
- While active, all other abilities are boosted.
2. Red Gauntlet
Dash forward and punch. Deals increased damage while Hardened.
- Travels less distance while Hardening is active.
- Not effected by Erasure.
3. Red Riot
Hold to block incoming attacks temporarily.
- Gain a large taken damage reduction while active.
- Doesn't last too long.
- You cannot move while blocking.
- Not effected by Erasure.
4. Red Burst
Stomp the ground, causing a shockwave.
- While Hardened, this ability covers more radius and deals more damage, but has a longer charge up.
- Not effected by Erasure.
5. Red Riot: Unbreakable
Harden your body beyond your limits, making you unstoppable for about 40 seconds.
- Hardening must be active to use. After the 40 seconds runs out, Hardening goes on cooldown.
- All other abilities are boosted on top of Hardening while active.
- Deal increased damage and take less damage. You also cannot be flinched or knocked back.
- For a little after it wears off, you are weakened and more vulnerable.
Armour Buff:
Red Armour:
Wear the full set of the Red armour for a slight damage reduction and slight speed increase.
Attributes:
Rock Solid:
You take no fall damage while Hardened.
Health:
You have 5 additional hearts.