(A) Perks - Callumari-takoyakii/FinalWar GitHub Wiki

Perks:

Information

There will be two slots for the player to equip perks. Players cannot equip two of the same perks, and some powers cannot use some perks.

Perks:

Hardflame Fan

  • Nullifies damage once that would otherwise kill you.
  • Has a cooldown of at least 10 minutes depending on the damage.
  • More damage of the critical hit increases the cooldown amount.

Flame of Death

  • Acts as an automatic totem with a lengthy cooldown.
  • Heals much less than a regular totem, but provides the user with temporarily boosted strength and speed in return.

Magician's Choice

  • Allows you to break any item in return for experience.
  • Has a long cooldown, increasing depending on the item compressed.
  • Rarer items grant more experience.
  • You have a damage reduction of 20% toward magic damage.

Embrittlement

  • Hit an opponent with an empty hand to weaken their defences for a short time.
  • Equipping this Perk makes all items with durability have a 1/3 chance to consume an extra point when using the item.

Duplication

  • Gives you a chance to get extra ores when mining. (e.g. mining a diamond ore = chance to get 2 or 3 without fortune)
  • Stacks with fortune.
  • Slightly increases your chance for rarer or increased loot from structures.

Rubbery

  • Completely nullifies all fall damage you take.
  • Falling from high distances makes you jump up like you're landing on a slime block.
  • Similar to Enchancement's Bouncy but without the super jump.

Attachment

  • When you die, you keep the Perk in your other slot.
  • You also keep 8 or less random items in your inventory on death.
  • You have a 20% chance to keep each individual armour piece, mainhand / offhand item as well.

Nomu

  • Increases your strength, speed and defence, but greatly increases the damage you take from fire. (x3+)
  • Fire damage stacks with Bewitchment's sun damage if you're a vampire.

Shock Absorption

  • You have a damage reduction which scales with health lost.
  • Having less hearts decreases the damage you take by a little.
  • Large amounts of damage at once bypass Shock Absorption.

Warp Gate

  • Being teleported (via Warp Gates, /teleport or going through portals) increases your speed and gives you a fall damage reduction for a bit.

Blood Sucker

  • Killing enemies restores your health and acts like mending, healing the durability of your equipped items a little.

Ripley

  • You are immune to poison, and instead heal overtime when you have the poison effect.
  • You are also immune to instant damage, and it instead acts like instant health.
  • Riptide tridents propel you further and you're also faster after leaving water for a while.
  • You swim slightly faster.

Iron Fist

  • Landing a melee hit on an entity increases your damage dealt very slightly for a short time.
  • Also reduces damage taken.
  • Has a long cooldown.
  • Must be empty handed to use.

Adaptive Spotlight

  • Your attributes are slightly buffed depending on the environment you're in.
  • For example, water makes you swim faster and drown slower, The Nether makes you slightly fire resistant and slightly fall damage immune, etc.
  • You also gain a damage reduction and strength increase when being attacked by multiple enemies at once. (1v3+)

Creation

  • Crafting items has a slight chance to give you an additional item of the one you craft.
  • For example, you have a chance to make 4 or 5 doors rather than 3.
  • You also run out of hunger slightly slower.

Logistics

  • You gain more hunger and saturation from food items.
  • Potions also last 25-50% longer depending on other variables.

Spree

  • Killing entities when at half health or above gives you a stackable damage increase temporarily.
  • Damage increase wears out faster when stacked more.

Critical Invisibility

  • Falling below 30% health or having a piece of equipment break gives you temporary invisibility and a speed increase.
  • Has a cooldown.

Steam Engine

  • You have a 40% damage reduction to fire and ice-based damage sources.
  • Taking damage from either increases your speed for a short time. Being on fire also increases speed, and can be stacked with damage-taking.
  • Every time you hit an entity with an empty fist you have a chance to either give them the Freezing or Burning effect.

Free-Spirited

  • You cannot have a rule applied on you and you cannot be slowed down by outside sources like cobwebs or effects.
  • Some Final War Abilities bypass this Perk.

Acceleration

  • Hit an entity with an empty hand to increase your attack and movement speed slightly.
  • Has a cooldown and isn't stackable.

Tenacity

  • If any equipped item breaks you gain a temporary taken damage reduction of 40%+ as well as super-armour, which prevents flinching and knockback.
  • Also triggers if you suddenly take large amounts of burst damage at once. (You lose 3+ hearts at once)

Sticky Hold

  • Any entity that hits you gains the Sticky Hold effect for a short time, allowing you to escape.