(A) Perks - Callumari-takoyakii/FinalWar GitHub Wiki
Perks:
Information
There will be two slots for the player to equip perks. Players cannot equip two of the same perks, and some powers cannot use some perks.
Perks:
Hardflame Fan
- Nullifies damage once that would otherwise kill you.
- Has a cooldown of at least 10 minutes depending on the damage.
- More damage of the critical hit increases the cooldown amount.
Flame of Death
- Acts as an automatic totem with a lengthy cooldown.
- Heals much less than a regular totem, but provides the user with temporarily boosted strength and speed in return.
Magician's Choice
- Allows you to break any item in return for experience.
- Has a long cooldown, increasing depending on the item compressed.
- Rarer items grant more experience.
- You have a damage reduction of 20% toward magic damage.
Embrittlement
- Hit an opponent with an empty hand to weaken their defences for a short time.
- Equipping this Perk makes all items with durability have a 1/3 chance to consume an extra point when using the item.
Duplication
- Gives you a chance to get extra ores when mining. (e.g. mining a diamond ore = chance to get 2 or 3 without fortune)
- Stacks with fortune.
- Slightly increases your chance for rarer or increased loot from structures.
Rubbery
- Completely nullifies all fall damage you take.
- Falling from high distances makes you jump up like you're landing on a slime block.
- Similar to Enchancement's Bouncy but without the super jump.
Attachment
- When you die, you keep the Perk in your other slot.
- You also keep 8 or less random items in your inventory on death.
- You have a 20% chance to keep each individual armour piece, mainhand / offhand item as well.
Nomu
- Increases your strength, speed and defence, but greatly increases the damage you take from fire. (x3+)
- Fire damage stacks with Bewitchment's sun damage if you're a vampire.
Shock Absorption
- You have a damage reduction which scales with health lost.
- Having less hearts decreases the damage you take by a little.
- Large amounts of damage at once bypass Shock Absorption.
Warp Gate
- Being teleported (via Warp Gates, /teleport or going through portals) increases your speed and gives you a fall damage reduction for a bit.
Blood Sucker
- Killing enemies restores your health and acts like mending, healing the durability of your equipped items a little.
Ripley
- You are immune to poison, and instead heal overtime when you have the poison effect.
- You are also immune to instant damage, and it instead acts like instant health.
- Riptide tridents propel you further and you're also faster after leaving water for a while.
- You swim slightly faster.
Iron Fist
- Landing a melee hit on an entity increases your damage dealt very slightly for a short time.
- Also reduces damage taken.
- Has a long cooldown.
- Must be empty handed to use.
Adaptive Spotlight
- Your attributes are slightly buffed depending on the environment you're in.
- For example, water makes you swim faster and drown slower, The Nether makes you slightly fire resistant and slightly fall damage immune, etc.
- You also gain a damage reduction and strength increase when being attacked by multiple enemies at once. (1v3+)
Creation
- Crafting items has a slight chance to give you an additional item of the one you craft.
- For example, you have a chance to make 4 or 5 doors rather than 3.
- You also run out of hunger slightly slower.
Logistics
- You gain more hunger and saturation from food items.
- Potions also last 25-50% longer depending on other variables.
Spree
- Killing entities when at half health or above gives you a stackable damage increase temporarily.
- Damage increase wears out faster when stacked more.
Critical Invisibility
- Falling below 30% health or having a piece of equipment break gives you temporary invisibility and a speed increase.
- Has a cooldown.
Steam Engine
- You have a 40% damage reduction to fire and ice-based damage sources.
- Taking damage from either increases your speed for a short time. Being on fire also increases speed, and can be stacked with damage-taking.
- Every time you hit an entity with an empty fist you have a chance to either give them the Freezing or Burning effect.
Free-Spirited
- You cannot have a rule applied on you and you cannot be slowed down by outside sources like cobwebs or effects.
- Some Final War Abilities bypass this Perk.
Acceleration
- Hit an entity with an empty hand to increase your attack and movement speed slightly.
- Has a cooldown and isn't stackable.
Tenacity
- If any equipped item breaks you gain a temporary taken damage reduction of 40%+ as well as super-armour, which prevents flinching and knockback.
- Also triggers if you suddenly take large amounts of burst damage at once. (You lose 3+ hearts at once)
Sticky Hold
- Any entity that hits you gains the Sticky Hold effect for a short time, allowing you to escape.